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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 21:01 
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*master*
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Joined: 13 Dec 2012, 18:08
Posts: 199
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VadersApp wrote:
@KuroTenshi

but vanilla skyrim isn´t bugfree, it could also crash because of vanilla skyrim.

If i have everything active (mods, enb effects) and it won´t crash wouldn´t that information not benefitial, too? Of course if it crash i can´t blame the test version and should use a clean vanilla installation before i annoy boris with crashs that are not due to using the test version.


It's ok if It's stable for hours with you rig.
But If you have crash using mods and others, It would be complicated to know if it's your Skyrim or Boris's code. That's all.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 21:06 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Trust me, if the bug exist, you will see it, you just need time. For example range of values are 2147483647 or 32767, so crash may appear when game modify/create/destroy textures that amount of times or draw them. Or can be faster in case if pointers are wrong or game trying to compare them. Look for non specific game effects like mirrors, fire refraction, may be in global map or inventory, hell know what to expect.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 21:08 
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Joined: 23 Jul 2013, 17:04
Posts: 5
test 43
like the 40

after 30min of gameplay the sluthering is more importante when a lot of texture like riften but stable
the object dont change.
after 1 hour sorry but no crash.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 21:13 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
HighPitchedMcFly wrote:
test 43
like the 40

after 30min of gameplay the sluthering is more importante when a lot of texture like riften but stable
the object dont change.
after 1 hour sorry but no crash.



are you monitoring your VRAM and RAM ? stutter can cause by objects popping in. VRAM reaching it max. Also it haven't been one hour yet since test 43 is posted. :shock:

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 21:22 
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Joined: 23 Jul 2013, 17:04
Posts: 5
no boris say not monitor, i see it somewhere "no monitor,capture software etc"
and for popin i dont know but before with 0.192 i havent this

and with the 2 file 40+ 43 i past 1 hour in game


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 04:21 
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Joined: 03 Jan 2013, 14:33
Posts: 12
Try to use 193, been using 168 fine. I removed all old ENB files and installed 193. As usual I rebuild my rendererinfo but when I do ENB launches without Skyrim to a yellowy screen at low resolution. I am able to open the editor but have to alt+F4 to exist, then Skyrim launcher hangs as my CPu usage skyrockets. I have to Ctrl+Alt+Del to exit skyrim launcher. The launcher never sets my ini settings, the ini's generated are the defaults.

When in skyrim the version info loads at the top left of the screen but there are no effects and I cannot open the editor.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 05:31 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
@mallimoosh
I too stayed on with 0.168 and skipped to 0.193. I kept all enb files I've been using, and I just installed the 0.193 dll file. I started Skyrim like I've done to let 0.193 to generate enblocal.ini and update enbseries.ini. I exited immediately, and compared enblocal.ini and enbseries.ini to remove any duplicates in enbseries.ini. This step let me kept all my previous settings I've been using with 0.168. The only setting I had to tweak again was the SkyLighting settings and the sunsprite settings. Boris has posted more in depth info on how to migrate from old to 0.193 here:
http://enbdev.com/doc_skyrim_presetconvertion_en.htm

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 05:36 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Another way is to rename the enbseries.ini you have tweaked with previous ENB versions and run the latest ENB binary file without a .ini file in the root folder, when the game is launched press the key combination to reload ENBSeries and you will have a proper .ini file and you only need to enter you values to their appropriate places.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 07:33 
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Joined: 25 Jul 2013, 07:18
Posts: 1
Small information:

If you want "Skyrim Performance Monitor" fully working (shows in game! + FPS [in game and in log]) with 0.193 you need to:

Delete/move all files from 0.193 ;), launch Skyrim by SPM, exit skyrim (do no shut down SPM!), copy back 0.193 files, and finally! start game not by SPM, but! using skse_loader.exe/TESV.exe/Launcher.exe. Then SPM will show in game with FPS!
Also, SPM logs will be not reseted after next start game! so you can see easily difference between game with/without 0.193.

Maybe will this help someone, for me it's very! useful.
* and sry for bad english


Last edited by legoras on 25 Jul 2013, 07:40, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 07:40 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
legoras wrote:
Smal information:

If you want "Skyrim Performance Monitor" fully working (shows in game! + FPS [in game and in log]) with 0.193 you need to:

Delete/move all files from 0.193 ;), launch Skyrim by SPM, exit skyrim (do no shut down SPM!), copy back 0.193 files, and finally! start game not by SPM, but! using skse_loader.exe/TESV.exe/Launcher.exe. Then SPM will show in game with FPS!
Also, SPM logs will be not reseted after next start game! so you can see easily difference between game with/without 0.193.

Maybe will this help someone, for me it's very! useful.
* and sry for bad english



a little information, the SPM issue have been fixed. Re-download ENB v0193 and try it. ;)

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