charlievoviii wrote:
I'm LMAO watching noobs still using Ugrids over 5 and crying about CTD.
Before TESV 1.6.09xxx patches, uGrids to 7 was totally stable to me, even with HQ textures everywhere.
I could also set it to 9 with not SO many CTDs. So it was totally doable without issues.
One Bugthesda introduced their first "memory optimizations", then it became unstable.
If Boris finds the way to unlock what it needs for us to set uGrids to 7 again with no CTDs, I'd be an happy man. Higher uGrids means not only better distance details, but also smoother gameplay.
Unfortunately, even with removing all the iMaxAllocated etc... crap in my inis, none of the recent tests has been successfull about this.
Only uGrdis=5 is stable. 7 works if loaded in a closed cell (in Whiterun I.E.), not in an exterior one (in tundra). As soon as changing cell : CTD.
I didn't have any infinite load screen, not even one.
Tested on 3 GB cards, 4 GB cards, Win 7 64.