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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 11:47 
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*blah-blah-blah maniac*
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Btw, should i try to increase cpu usage by the game or better not touch because of scripts and physics?

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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 11:51 
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ENBSeries wrote:
Btw, should i try to increase cpu usage by the game or better not touch because of scripts and physics?


I think anything is worth trying, seems like it may add an extra few frames if everything goes right.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 11:58 
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Another tests based on versions 28 and 29 (new parameter DisableDriverMemoryManager switch them). They differ only when ExpandSystemMemoryX64=true, version 32 utilize more memory and bring less fragmentation, but better to try on practice.
EDIT: attached to next post.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 11:59 
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Sorry, forgot to attach file

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:00 
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Damn, in hurry forgot to mention that memory fixes now unlocked in config, tweak them (was forced to true in previous tests)

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:01 
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ENBSeries wrote:
Btw, should i try to increase cpu usage by the game or better not touch because of scripts and physics?


Only way is to try :D
Thus said, some tricks already exist for this, if I remember well.

+ fullproc via Steam parameters coupled with High priority for CPU usage under Windows for TESV.exe worked good enough for me.
Now, if you can do better.... Oh man....

On testing now.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:18 
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ENBSeries wrote:
Btw, should i try to increase cpu usage by the game or better not touch because of scripts and physics?

Please try - it always makes me sad when I see 40fps and ~70% GPU/low CPU utilization.

Oyama wrote:
+ fullproc via Steam parameters coupled with High priority for CPU usage under Windows for TESV.exe

What is this fullproc parameter?


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:24 
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One should always try it out!

Worst case is that perhaps you would limit the amount of script based mods that one can run with! The scripting engine is notoriously unstable and it does not take much to upset it, and it almost always result in a CTD or broken save if it does.

Guess as long as there is an option to disable extra CPU usage then all is good.

As it is now then my CPU is working hard enough on the game, but always fun to try out new things!


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:26 
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31 feels much smoother, almost no stuttering.

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Last edited by Xilandro on 22 Jul 2013, 12:28, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:27 
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31 stutters and uses more RAM. 32 is pretty smooth, RAM and VRAM looks balance from the look of Skyrim Monitor. So my pick is 32.

My test consist of running from riverwood all the way to whiterun and inside whiterun.

@Xilandro you should listed your PC specs in your signature.

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