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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:54 
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*sensei*
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Joined: 26 Sep 2012, 12:00
Posts: 323
Location: Darkest corners of G.E.C.K.
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false

still playing with it.

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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:55 
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*master*
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Joined: 01 May 2013, 23:17
Posts: 106
Boris

I've been trying to use Day/night seperate palette. I followed instructions and made code changes but it didn't work somehow. Could you please tell me why it's not working ?

Here the Jawz's link which i found DN Palette usage:

viewtopic.php?f=6&t=1503

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:57 
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*blah-blah-blah maniac*
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Tansarville
Please ask me later, in multitasking mode i'm lagging.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:58 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
the results were following settings

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 12:59 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Boris
Did 3-4-9 only have one of these new memory feature running? ^^
31 and 32 seem similar to eachother to me atm :>

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:00 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
Tansarville wrote:
Boris

I've been trying to use Day/night seperate palette. I followed instructions and made code changes but it didn't work somehow. Could you please tell me why it's not working ?

Here the Jawz's link which i found DN Palette usage:

http://enbdev.com/enbseries/forum/viewt ... f=6&t=1503


dude he's busy getting a release on the ENB and you come here and ask way off subject stuffs. Let the man do his work, a lot of us been up also trying to help testing.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:02 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Boris

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true

>>>>>>>>>>> A bit performance increase, no stuttering, perfect stability

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true

>>>>>>>>>>>>good performance increase but some FPS drops when loading new cells. I'll gladly accept the drops :D

DisableDriverMemoryManager=true or false makes almost no difference on my side...

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:04 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Yersinia79
I don't remember now and deleted sources of those old builds.


This test of stuttering only and bugs with physics and scripts, in general it's same as 32. ReduceSystemMemoryUsage=true gives stuttering, so it's for it.

EDIT: this version may not work at all with Steam, in that case restart Steam and report me.

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:07 
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*sensei*
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ENBSeries wrote:
Yersinia79
I don't remember now and deleted sources of those old builds.

That´s ok :)

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:11 
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*master*
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Joined: 13 Dec 2012, 18:08
Posts: 199
Location: France
ENBSeries wrote:
CruNcher
I didn't changes to ARGB textures, don't know if many mods use them, if it's important, i can try modify them too (on my game they just ~60 mb).


Tons of mods use them. Several use even XRGB. That's juste that by using Optimize Texture (ordenator or SMCO), we convert RGB/ARGB/XRGB to DXT5/DXT1. Sometime we can keep R5G6B5 textures (R5G6B5 is used instead of DXT5 for character's normal maps).

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