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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:45 
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*sensei*
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Oyama wrote:
DisableDriverMemoryManager working inversed means that it was true when set to false ?...

Boris >>
Maybe we should try to test 32 vs 33 with DisableDriverMemoryManager=false ?

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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:49 
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Joined: 20 Jul 2013, 00:34
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Test33 CTD 7 minutes running outside Whiterun, and all 3 memory flags were true. My AMD 7850 2G VRAM was using only 1G.
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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:50 
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*blah-blah-blah maniac*
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Oyama
Quote:
DisableDriverMemoryManager working inversed means that it was true when set to false ?...

Yes. In 34 fixed.

Xilandro
Quote:
Maybe we should try to test 32 vs 33 with DisableDriverMemoryManager=false ?

On the contrary, but you can try, who knows.

Here is fixed test and when the game is loaded, press f10 or f11 or f12 keys and see how fps will change compared to vanilla and to each other. But please, don't press buttons when game loading or in menu

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 13:51 
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skysan4298
Sorry, it's AMD drivers specific, i need to make different algorithm and not sure it will work better, later.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:00 
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*sensei*

Joined: 20 Jul 2013, 00:34
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Thanks Boris for your hard work. I wouldn't be playing Skyrim without ENB. :D
I noticed Skyrim would run much longer if I load uGrid9 saved file than load uGrid7 saved file. BTW, I've been playing Skyrim with ENB and uGrid7 more than a year without CTD.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:20 
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Another test with uncompressed ARGB (16, 32, 64 bit) textures handling, they can be invalid (blue, pink, noisy)

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:27 
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34 tested, when pressing F11 fps drops for a second from 41.4-7 to 38.5 and then back to 41.4-7
F10 and F12 don't change fps.
But maybe i'm doing something wrong :?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:35 
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Xilandro
It's okay, i just tried one trick which may work with some cpu (is there haswell users?).

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:39 
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35. No texture bugs yet.
upd
still no bugs.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 14:54 
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Xilandro
Тормозить не стало сильнее?

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