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TES Skyrim 0.193
http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2138
Page 44 of 51

Author:  charlievoviii [ 24 Jul 2013, 17:57 ]
Post subject:  Re: TES Skyrim 0.193

VadersApp wrote:
I have the most demanding mods installed

I beg to differ

Author:  VadersApp [ 24 Jul 2013, 18:06 ]
Post subject:  Re: TES Skyrim 0.193

These aren't the droids you're looking for. Move along...

Author:  charlievoviii [ 24 Jul 2013, 18:25 ]
Post subject:  Re: TES Skyrim 0.193

we took it to pm :D

Author:  HighPitchedMcFly [ 24 Jul 2013, 20:07 ]
Post subject:  Re: TES Skyrim 0.193

hi
test the new file 40
i put all fx false but UseEffect=true
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true

i notice a micro freeze/sluthering every second very light

and alt+tab dont minimize windows

but its stable play 30 min in and outdoor

what you want to know exactly ?

Author:  ENBSeries [ 24 Jul 2013, 20:22 ]
Post subject:  Re: TES Skyrim 0.193

astrioid
It's driver bug.


Here is another test, the same methods of testing required as with test40, but now check out textures of objects, crashes, etc (previous modified geometry, this one textures). These tests only stability and errors in my code, it's not something with memory or textures themselves. D3d is black box and replacing only partially it's interfaces is very risky, that's why i did this tests. They may stop working after some period of gameplay time if they have bugs or with some game effects (mirrors, if they exist in game), simplest memory leak may accumulate and after some time game will crash because out of memory. To fix amd issues and to make 64 bit os support i need this changes.
EDIT: see post below

Author:  ENBSeries [ 24 Jul 2013, 20:23 ]
Post subject:  Re: TES Skyrim 0.193

Godamnit! Forgot again to add file

EDIT: file deleted

Author:  VadersApp [ 24 Jul 2013, 20:37 ]
Post subject:  Re: TES Skyrim 0.193

went from riverwoods inn to banned mare and back to riverwoods inn. gameplay was smooth. no errors.

Edit: If there is a memory leak in your code, it would be hard to recognize i think, because vanilla skyrim is surely not perfect in reallocating memory.
There is a concole command to free memory "pcb", which can´t be used always because it will also free ram of scripts that are active ;)

Author:  KuroTenshi [ 24 Jul 2013, 20:39 ]
Post subject:  Re: TES Skyrim 0.193

To everybody...

In short, Boris wants to know if your game can last at least 2 hours without any crash or bug. He advised to disable anything else (mods, textures, effects, softs,...) to avoid false positives not caused by the code he wants to test. So it's ultra important to have the cleanest possible config so that Boris's code could be the only instability factor.


Sorry I would have given a hand, but I am stuck in a house with a RE-ADSL 512k connection. So not possible to install Skyrim by Steam...

Author:  VadersApp [ 24 Jul 2013, 20:45 ]
Post subject:  Re: TES Skyrim 0.193

@KuroTenshi

but vanilla skyrim isn´t bugfree, it could also crash because of vanilla skyrim.

If i have everything active (mods, enb effects) and it won´t crash wouldn´t that information not benefitial, too? Of course if it crash i can´t blame the test version and should use a clean vanilla installation before i annoy boris with crashs that are not due to using the test version.

Author:  charlievoviii [ 24 Jul 2013, 20:55 ]
Post subject:  Re: TES Skyrim 0.193

test 43 is smooth but notice the increase in vram usage. :?: Okie time to ALT-Tab back in continue to play. Will report back

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