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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 08:59 
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Joined: 04 Jan 2013, 03:57
Posts: 4
I just downloaded Somber ENB off the nexus site which uses 0.193 which I just downloaded aswell.
Tested it out and there was a huge drop in RAM usage.
I went up from that Riverwood town and usually my RAM is almost at the 3.1 gb limit but this time it was well under it :D
No stuttering or any performance issues.
GTX TITAN
Didnt edit any off the performance settings in the enb ini files.

Nice work.


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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 12:55 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
ENBSeries wrote:
...game effects like mirrors...

By the way, is it possible in Skyrim?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 12:57 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
Uriel24 wrote:
ENBSeries wrote:
...game effects like mirrors...

By the way, is it possible in Skyrim?


you mean reflection of the character?

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ENBSeries wrote:
Welcome to AMD world! Don't complains to me, you bought it, have a nice time.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 18:15 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
If that character you're talking about is not a vampire, then yes.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 18:23 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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I have enver seen mirror reflections in skyrim, except water surface.

One user posted on nexus that parallax fix don't work in 0.193 version, is it true?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 18:35 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
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ENBSeries wrote:
One user posted on nexus that parallax fix don't work in 0.193 version, is it true?


Works for me.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 18:46 
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*blah-blah-blah maniac*

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ENBSeries wrote:
I have enver seen mirror reflections in skyrim, except water surface.

One user posted on nexus that parallax fix don't work in 0.193 version, is it true?


no it's not true. Cause if it doesn't work than you won't see parallax, and the parallax object will be inverse. see the pictures below.

ImageImage

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ENBSeries wrote:
Welcome to AMD world! Don't complains to me, you bought it, have a nice time.


Last edited by charlievoviii on 25 Jul 2013, 21:14, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 19:52 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Version updated, i changed code for uncompressed textures, but they still modified. Probably AMD users will have more stuttering issues, but at least i'm staying in standarts and bugs reported by users on nexus must be fixed (actually i used in previous version officially unsupported feature, strange that it worked).

That user from nexus said that parallax not work for him properly when ExpandSystemMemoryX64=true is set, bugs with specular. is it right?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 21:04 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
ENBSeries wrote:

That user from nexus said that parallax not work for him properly when ExpandSystemMemoryX64=true is set, bugs with specular. is it right?


My ExpandSystemMemoryX64=true and works fine for me. Like I said before, if the parallax bug fix is not working you would know instantly, cause the parallax textures will be inverse.

I tried to help him but he keep saying some non sense stuffs. He got some serious self esteem issues :( . No one have or can replicate his issue, and I don't see how ExpandSystemMemoryX64 have to do anything with parallax. He might be trolling who knows. I gave up.

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ENBSeries wrote:
Welcome to AMD world! Don't complains to me, you bought it, have a nice time.


Last edited by charlievoviii on 25 Jul 2013, 22:03, edited 4 times in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 25 Jul 2013, 21:24 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Have not seen any bugged parallax, with any versions I tried (except that odd directional bug inside some interiors some versions ago) :>
DXT 1, DXT 5, 24bit rgb and 32bit argb textures all shows up fine, with all versions except those test runs a few days ago. (have not yet tested latest, will now) :)

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