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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 21:49 
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*master*
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Trying to find a better way to track the memory usage in VMMap, as when I test, I load into the pine forest, and sprint with godmode as far as I can. I can't seem to catch the error just before it hits like last time...

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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 21:52 
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ENBSeries wrote:
Offtopic
Is it bothering to activate Win7? I'm frequently restore OS image (acronis true image util) and don't know how licensed Win7 will act in that case, don't want to bother at all (like with old cd games, you own it forever).

EDIT: for me better to learn engrish.


Boris I PM you about how to easily activate Windows 7 x64/x86

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 21:58 
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I cannot properly say which version better. Because when ReduceSystemMemoryUsage on my game stutter like hell. And get below 20fps when i focus lot of object in view.
The 64 bit tests i did for you was much better. Did they have reduced memory usage off? Only ExpandSystemMemoryX64 on?

Is because of using AMD? If this is the reason, dont develop for AMD until next driver release. I am 90% sure next driver release soon will mess up ENB. If it does not mess up and makes the game better then super lucky.

Within all 4 file test 12 and 13 was better for me. But cannot say surely because of excess fps drop and stuttering.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:03 
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DigitalPrinceX
In those 4 tests forced both memory fixes, so just find out which is better for you, if all have bad performance, then choose one which longer playing without ctd. And yes, it's because AMD drivers, but they never change, it's long story (you know Rage game? IdSoftware had same problems).

klotim
I can't use non licensed Windows.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:13 
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DigitalPrinceX
Specially for you, this version is like very first 0.192 with corrupted textures, but it bring you maximal perfomance and less memory usage. If you know how to modify textures of dds format (internally compressed to dxt1,2,3,4,5), then may be try to make those corrupted to make them visible properly and let me know what was changed (size, format, some properties in nif, don't know), if dependency will found, guess i'll fix much simpler.

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:22 
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Bad news Boris:
For me all crashed at the same exact point. After fast-travelling to Kynesgrove ride to Windhelm and try to enter the inn. They all crashed when I entered Windhelm (if ReduceSystemMemoryUsage=true). In the other test versions I had ReduceSystemMemoryUsage=false, and I was able to get to the inn and it crashed on loading screen (so it was more stable.)

Also, this is what VMMap told me about memory

not using ENB:

http://imgur.com/ZPC0a9w

Using 1.93 ENB with the test version 10 (others were the same, doesn't matter.)

http://imgur.com/ZbSm6nK


As you can see, the process still crashes at the same point during the same procedure. Actually it even crashed where I would crash without the enb installed. So apparently for me at least, this fix does not work.

Edit:
I'm out for today. Got an exam tomorrow and have to get some sleep.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:27 
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torminater
Ok, thank you for testing

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:28 
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Joined: 05 Jun 2012, 14:47
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http://i.imgur.com/ua9Krzh.png

Without ENB

/

http://i.imgur.com/fG2b24Z.png

ENB Test 10 (Same distance as the run without ENB)

/

http://i.imgur.com/3kASiPG.png

ENB Test 11 (Made it farther in my run by a small margin)

/

http://i.imgur.com/FPzx9p8.png

ENB Test 12 (Same distance as first run)

/

http://i.imgur.com/WQmNDhu.png

ENB Test 13 (Same distance as Test 11, seemed to be the smoothest FPS rate)

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:32 
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Joined: 18 Jul 2012, 09:46
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Boris
Tested that. Performance and stability is much better. Ugrid 7 was loading perfectly that means default ugrid 5 will run flawless. Downside texture corruption. Right now downloading software to view and edit the texture. On quick look, vurt flora overhaul, some UNP body mod texture and mountain fog textures are messed up. Checking those now

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:32 
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Will also test version posted for DigitalPrince and post results.

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