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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:40 
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*master*
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Joined: 05 Jun 2012, 14:47
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Version similar to .192.

Same distance as without ENB, Better FPS than ENB Test 13 (Possibly because of HD textures not loaded, and getting the "missing texture" texture instead).

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:46 
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*blah-blah-blah maniac*
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DaemonWhite
Textures are created, but not filled with data.

I'm confused now. At least from last results by DaemonWhite, DigitalPrinceX and torminater any fixes of the mod have zero or negative impact on CTD and performance vs vanilla. Why then for version 0.192 results were positive?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 22:53 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Uh i am noob with texture and art formats. Cannot understand anything.
From messing around with GIMP i think dxt5 compressed or whatever is not right in some texture.

Boris
Performance is better for us when we do not intentionally push for over 3GB limit. If we keep default ugrids=5 my super modded skyrim runs better with only 64bit fix enable, reduce system memory disable. Without any fix game crash after 10 min

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:07 
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Joined: 29 Jan 2013, 01:17
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kaffeekranz wrote:

Rubber-De-Flubber wrote:
Perhaps some more RAM is in order for me in the near future... (But first, I need money. And lots of it.)


RAM's pretty cheap these days. But I prefer spending my money on food as well.


Yes, but it's hard to buy when you don't have a job (I'm 16), and when you have an older motherboard that makes RAM harder to find. So I think I'll need to buy a new MB first.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:12 
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ENBSeries wrote:
DaemonWhite
Textures are created, but not filled with data.

I'm confused now. At least from last results by DaemonWhite, DigitalPrinceX and torminater any fixes of the mod have zero or negative impact on CTD and performance vs vanilla. Why then for version 0.192 results were positive?


I was intentionally pushing my Skyrim beyond what the limit was to see how long it took until I crashed. I also recently installed as many HD textures as I could find as well, compared to the few lite textures I had before. I'll run a set of tests once more with uGrids at the default value (I had it at 7 for those tests).

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:14 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Location: Norway
All tests with ugrid 9, just to make sure they run. ran them a couple times :>
10 and 11 was similar to eachother, these had frequent stutter but ok cell loads. They used alot V-Ram fast up to 3GB, after fast travel it passes 3GB V-Ram and ctd after 4-5 seconds.
12 was prbly the best of these 4 I think. It had less stutter and faster (more) cell loads. It used alot V-Ram too up to 3GB (looked more active in the profiler). After fast travel it pass 3GB V-Ram and ctd after 9-10 sec
13 had slight more stutter but still fast cell loads. Same amount V-Ram but ctd instant after fast travel

3-4-9 still have the best performance of them all I think, and they was run with ugrid 11 :>

Should I do some tests with lower ugrid?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:18 
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Joined: 21 Jul 2013, 20:20
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ENB v0.188
Image
Unplayable, too much stuttering

Test10
Image
Better stability

Test11
Image
Better stability, contrast change, smooth even in very low 12-15 framerate

Test12
Image
Better stability, smooth even in very low 12-15 framerate

Test13
Image
Better stability, smooth even in very low 12-15 framerate

Screenshot using Test10
Image
Image


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:29 
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*master*
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Joined: 05 Jun 2012, 14:47
Posts: 222
Location: Canada
With uGridsToLoad set back to default (Removed from skyrim.ini / set to 5) and using Test 11:

I ran forever. No CTD at all, never went above 2.6-2.8 GB RAM usage. My test run was going from Half-Moon Mill (Near Riverwood) through the forest, down into the Tundra, back past Whiterun, and I was going to Windhelm when I stopped. It was never going to reach the CTD limit. At times, the RAM usage decreased instead of increased.

There is one possible culprit to the entire CTD issue: uGrids editing. Going to use Test 13 next as it gave me the smoothest framerate.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:30 
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*master*
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Joined: 05 Jun 2012, 14:47
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Yersinia79 wrote:
All tests with ugrid 9, just to make sure they run. ran them a couple times :>
10 and 11 was similar to eachother, these had frequent stutter but ok cell loads. They used alot V-Ram fast up to 3GB, after fast travel it passes 3GB V-Ram and ctd after 4-5 seconds.
12 was prbly the best of these 4 I think. It had less stutter and faster (more) cell loads. It used alot V-Ram too up to 3GB (looked more active in the profiler). After fast travel it pass 3GB V-Ram and ctd after 9-10 sec
13 had slight more stutter but still fast cell loads. Same amount V-Ram but ctd instant after fast travel

3-4-9 still have the best performance of them all I think, and they was run with ugrid 11 :>

Should I do some tests with lower ugrid?


Try default uGrids (5)

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:31 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
Wow, test8 ran more than 13 minutes with uGrid9, and all these test DLLs fully utilized VRAM on my ATI 7850. Game ran very smoothly no stutter for my PC. I couldn't grab the other test DLLs, so I'll use with test8 DLL since it was the most stable one. Here's Skymon capture.
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