Fallout 3 / New Vegas 0.194

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*sensei*
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Re: Fallout 3 / New Vegas 0.194

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Last edited by Rubber-De-Flubber on 25 May 2022, 22:08, edited 1 time in total.

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*blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.194

I'm still curious to see if reflections would be possible in FNV, though I understand this would induce many headaches to figure out :)
Any chance you will attempt this?
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Re: Fallout 3 / New Vegas 0.194

I added deffered rendering only for albedo and that wasn't simple, for reflections i need normal maps, but they are rendered in multipass mode, it's even harder to implement properly. And i don't see much objects with specular, shadows or atmospheric effects much more interesting.
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*sensei*
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Re: Fallout 3 / New Vegas 0.194

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Last edited by Rubber-De-Flubber on 25 May 2022, 22:08, edited 1 time in total.

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Re: Fallout 3 / New Vegas 0.194

Volumetric clouds shadows and sun light scattering in the air. Thought about volumetric clouds also, but game isn't popular, as skyrim, i don't want to spent much time for this.
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*master*
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Re: Fallout 3 / New Vegas 0.194

Boris! I found a new passion : New Vegas. Don't give up on us! :mrgreen:

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*sensei*
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Re: Fallout 3 / New Vegas 0.194

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Last edited by Rubber-De-Flubber on 25 May 2022, 22:07, edited 1 time in total.

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*sensei*
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Re: Fallout 3 / New Vegas 0.194

aaah, that makes me sad that you do want to spend much time for Skyrim but not for Fallout, i never really liked Skyrim, but i love Fallout 3 and NV..
But your still a superman Boris, don't worry.

The transparency problems with the hair are easily fixable by editing the game's meshes and set the alpha flag to a different method (flag).
I have made a pack for FO3 that fixes the transparent problem for the hair, i will shortly make it so for New Vegas too and post them on Moddb.

Reflections would be cool, but as it is now we can fake it a bit by using environment maps (cube maps), and there are reflections on the water already..
most of the objects in game are dull and rusty and i don't think that reflections would be very spectaculair in Fallout.

but i do think that the sunglare could be improved, it has a strange misty appearance.

but overall the new ENB is very good.

The only problem i'm experiencing is what is being said earlier, i can't work with the geck cause the render window is being blown up
i discovered that when i set AddDisplaySuperSamplingResolutions=false i can rescale the render window.

so for modding i need to temporarily set AddDisplaySuperSamplingResolutions=false.
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Re: Fallout 3 / New Vegas 0.194

Please don't give up development, Boris! Each new version has gotten progressively better and faster. I think a lot of new people are playing Fallout and New Vegas since this latest Steam sale. They had both Fallout 3 GotY and Fallout: New Vegas Ultimate Edition for only $4.99 each. I picked up Fallout 3 GotY, even though I beat it years ago on the Xbox 360, but now I want to play through it again fully modded. I also recently picked up S.T.A.L.K.E R. Shadows of Chernobyl specifically for your ENB. So don't give up on that either. I've donated before but I'd gladly donate again for you to continue your development.

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Re: Fallout 3 / New Vegas 0.194

Agree with what everyone else is saying, please continue working on this it really makes the game a lot more enjoyable to play. I'll send a donation your way soon :)
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