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 Post subject: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 16:39 
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The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.252

Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside ENBSeries editor in the game.

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 17:05 
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Thanx Boris !
On to test ;)

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 17:16 
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Thanks Boris! This may be just what I have needed in some demanding scenes lately :) Off to try it out!

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 17:49 
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Joined: 23 Sep 2013, 17:30
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Looks good, Boris. First time I read that I thought it was referring to autodetect video memory size, but that was my mistake. Is save and apply required after making changes to ReservedMemorySizeMb?

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Last edited by Maeldun on 26 Mar 2014, 18:48, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 18:48 
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Apply setting not required.

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 26 Mar 2014, 21:25 
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Yay Boris is back! Were you seduced back into FF XIV again for the past couple weeks? ^_^


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 Post subject: Re: TES Skyrim 0.252
PostPosted: 27 Mar 2014, 00:27 
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Thanks for the update, my VRAM is constantly maxed out with my Skyrim so this optimisation is very welcome - initial tests seam to work well :D

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 27 Mar 2014, 05:26 
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 Post subject: Re: TES Skyrim 0.252
PostPosted: 27 Mar 2014, 08:32 
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Joined: 08 Nov 2013, 20:38
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Hello Boris and thank you for the update, i just wanted to request something if possible.
Can you put negative values to these settings for Mist?

BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0

I think it would help avoid some rgb artifacts and color banding issues that appear sometimes.

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 Post subject: Re: TES Skyrim 0.252
PostPosted: 27 Mar 2014, 14:38 
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Joined: 02 Aug 2013, 23:06
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I used 252 last night for 3 hours without a hitch. Nice to have the parameters in game although I seldom need to change them as my game has been very stable.

... I use game playing and ENB coding for some of the same reasons it seems ...

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