TES Skyrim 0.195

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TES Skyrim 0.195

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.195

EnableUnsafeMemoryHacks parameter was enabled in some of previous updates of 0.193 version (but not last one), i did it as new variable for those users who have better results with it enabled (AMD users for sure).
[ADAPTIVEQUALITY] category of enblocal.ini is for reducing quality of heavy effects when frame rate is lower than desired. For users like Oyama, Rubber-De-Flubber or Unreal Warfare is not recommended.
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Re: TES Skyrim 0.195

very nice. will test and report.
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Re: TES Skyrim 0.195

Something with the light like Brightness/Direct light/ambient have tiny drops on movement with 0.195 ( quick a bit darker, then quickly back to normal ).
Faster movement provoke it more than slow. When standing still with static camera angle it does not seem to happen :>
I have both EnableUnsafeMemoryHacks and AdaptiveQuality set to false at the moment, all other new settings set to true.
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Re: TES Skyrim 0.195

ENBSeries wrote:The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.195

EnableUnsafeMemoryHacks parameter was enabled in some of previous updates of 0.193 version (but not last one), i did it as new variable for those users who have better results with it enabled (AMD users for sure).
[ADAPTIVEQUALITY] category of enblocal.ini is for reducing quality of heavy effects when frame rate is lower than desired. For users like Oyama not recommended.
My PC is i7-3770k 3.5Ghz, 32GB Ram, SSD for games, Radeon 7970 3GB, 64-bit windows 7

Seems to work the same as 0.193 with EnableUnsafeMemoryHacks=true or false

Still have bad performance with ReduceSystemMemoryUsage=true

Can still get repeatable memory crash outside of solitude with skyrim.ini setting uExterior Cell Buffer=64 or higher
When I have uExterior Cell Buffer=36, no crash.

To get crash, from main menu COC Solitudestables, go outside and follow road to the left toward DragonBridge. Go more to the left to reach a Stormcloak Camp, right about there I get a hard crash.
Always happens with uExterior Cell Buffer=64.
Fixed with uExterior Cell Buffer=36.

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Re: TES Skyrim 0.195

.
Last edited by Rubber-De-Flubber on 25 May 2022, 22:13, edited 1 time in total.

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Re: TES Skyrim 0.195

Yersinia79
I didn't any movement dependencies, only from fps and with adaptive adaptation enabled. No other changes compared to 0.193 if that dirty hack turned off (changes to sun rays/ssao/reflection are made, but they not visible at this moment). Try to explore deeply what the problem is, what affect it, may be it's happen with old versions too.

APreciousPony
This version don't have AMD specific fixes yet.

Rubber-De-Flubber
Okay, fixed.
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Re: TES Skyrim 0.195

Ok I will try :)
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Re: TES Skyrim 0.195

:lol: :lol:

Boris
You're right !!
K ENB updated to 0.195 on Nexus. Thanx for the heads up on front page ;)
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Re: TES Skyrim 0.195

Better make that three! Fuck FPS, I just hate stutter. :lol:
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Re: TES Skyrim 0.195

Hi, I have the same problem as Yersinia79. i havent figured out what's the cause yet.I think it's from the effects. I'm going to turn them off one by one and if I find anything, I'll post it.
So far it's not about movement. Sometimes if you change the camera angle you can see the brightness , colors and ... changing.
If you stand still (when you see the problem) but change the camera angle in the same way, the brightness and the tone, etc change in the exact same manner as before (it's dependant on the angle or maybe the objects in sight) so it's not totally random.
and for me it's more noticable on the grass.
you know, i'm a noob when it comes to solving problems but i hope i can be of help even a little.
thank you boris for the time and effort you put into enb.
one more thing sorry for my bad english.
I have sapphire amd 7950 3gb(but i dont think this is the issue)

edit: I turned Ambient Occlusion off and it seems it did the trick.(But to be sure i leave the further testings to the pros)
Last edited by shervin_emperor on 27 Jul 2013, 19:24, edited 6 times in total.
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