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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 00:54 
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Joined: 21 Aug 2012, 10:51
Posts: 12
I think RemoveBlur is not working from the recent versions.

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Tomoko
 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 01:29 
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
turn MSI afterburner videocapture on - instant crash
dxtory videocapture just being on at all - crash on loadscreen
fraps videocapture works but same as screenshots only top left part of picture is recorded :>

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 04:31 
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Joined: 26 Jul 2013, 16:11
Posts: 37
Location: US, MD
With uGridsToLoad=7, I can get a repeatable freeze which seems due to maxing out the VRAM usage.

I have HD7970 3GB and 32GB system RAM. In SPM my RAM usage goes to a max of 1.227 GB, but my VRAM hit 3.036GB when my game froze.

I set ReservedMemorySizeMb=32 just so it would use little VRAM. Any suggestions?

Happens with DisableDriverMemoryManager=true of false

Thanks.

EDIT: I turned down several other ini settings and it seemed to be much more difficult to get the freeze. I'll keep tuning them.

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Last edited by APreciousPony on 06 Aug 2013, 05:29, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 05:16 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
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APreciousPony wrote:
With uGridsToLoad=7, I can get a repeatable freeze which seems due to maxing out the VRAM usage.

I have HD7970 3GB and 32GB system RAM. In SPM my RAM usage goes to a max of 1.227 GB, but my VRAM hit 3.036GB when my game froze.

I set ReservedMemorySizeMb=32 just so it would use little VRAM. Any suggestions?

Happens with DisableDriverMemoryManager=true of false

Thanks.



Try setting ReservedMemorySizeMb=768, all fixes to true except Unsafe Memory Hack.

Also, all will depend on your game inis tweaks.
Did you set some exterior cell buffer and interior cell buffer values in it ?

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 05:18 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
APreciousPony wrote:
With uGridsToLoad=7, I can get a repeatable freeze which seems due to maxing out the VRAM usage.

I have HD7970 3GB and 32GB system RAM. In SPM my RAM usage goes to a max of 1.227 GB, but my VRAM hit 3.036GB when my game froze.

I set ReservedMemorySizeMb=32 just so it would use little VRAM. Any suggestions?

Happens with DisableDriverMemoryManager=true of false

Thanks.


You answered your own question. No software magically going to give you more VRAM space, so you have couple options.

1. Set ReservedMemorySizeMb to lower numbers
2. Less high ress textures
3. Bring down the Ugrid back to 5 and see if you can keep the VRAM under your video card 3gig.
4. Get Video card with More Vram

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Last edited by charlievoviii on 06 Aug 2013, 10:13, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 05:25 
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Joined: 23 Jul 2013, 17:59
Posts: 27
APreciousPony wrote:
With uGridsToLoad=7, I can get a repeatable freeze which seems due to maxing out the VRAM usage.

I have HD7970 3GB and 32GB system RAM. In SPM my RAM usage goes to a max of 1.227 GB, but my VRAM hit 3.036GB when my game froze.



Seriously ? think about it. Lets do a math problem

3gb VRAM - 3gb VRAM = ?


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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 05:26 
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Joined: 06 Aug 2013, 05:04
Posts: 33
I'm having a bit of a problem with the most recent ENB series. I am experiencing massive, semi-permanent FPS drops when transitioning from interiors to the exterior world. With my current config, I normally get 50 FPS minimum in exteriors; however, as soon as I exit from an interior, my frame-rate drops to < 35 FPS with a persistent stutter. The only way I've found to return my frame-rate to normal, and eliminate the stutter, is to completely exit and reload Skyrim.

Other than these sudden drops when exiting from interiors, Skyrim runs incredibly well. I can sprint across the entire Skyrim map with little to no stutter; the gameplay is very smooth.


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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 05:34 
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Joined: 26 Jul 2013, 16:11
Posts: 37
Location: US, MD
charlievoviii wrote:

You answered your own question. No software magically going to give you more VRAM space, so you have couple options.

1. Set ReservedMemorySizeMb to higher numbers
2. Less high ress textures
3. Bring down the Ugrid back to 5 and see if you can keep the VRAM under your video card 3gig.
4. Get Video card with More Vram


bf3rocks wrote:

Seriously ? think about it. Lets do a math problem

3gb VRAM - 3gb VRAM = ?


I just wanted to see if there were setting that were making ENB use up VRAM, I will try the ReserveMemorySize with higher values.

I was using low values thinking it reserved VRAM memory. I guess it works opposite of how I was thinking.


Thanks.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 10:11 
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Joined: 19 Jul 2013, 13:04
Posts: 659
Oyama wrote:

Try setting ReservedMemorySizeMb=768


raising it will make the game use even more VRAM.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 06 Aug 2013, 10:45 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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fuinur
I don't have anything like that in Papyrus log (it just filled with various crap from dlc). Try to turn off each variable in [MEMORY] section to find out which is wrong and report results. And try somehow to understand why this happening, may be not running as admin, other software hooking, after alt+tab only, not appear in windowed mode, etc.

Wolfstryder
Quote:
Even though I use Vsync max 60fps should I leave FixPhysics=true?

Better yes, because vsync may not work and you may forget about problem and will start to rip off hairs from head without any single idea what the heck is wrong.

polo
RemoveBlur unchanged, can you please find out when it work and when not? Toggle various parameters which differ compared to previous version. Also i'd like to know which previous version have it worked (to compare sources).

Yersinia79
I have Afterburner installed for testing, so will try to find out why it not work. Fraps can't be fixed unless i'll make another code for supersampling (may be i should make all display resolutions doubled when it's on, not just one?).

APreciousPony
ReservedMemorySizeMb must be bigger if you want to reduce "freezing". Anyway, i didn't any memory manager tweaks yet, it's just brute force allocation now, what future versions.

TwoArmedMan15
Post your system specifications and try to toggle parameters under [MEMORY] section, to find out which produce issue.


Btw, i don't see much difference in memory when ugrid set bigger than 5. Is it because only my game is not modded much? Or may be it's one of those parameters which are buggy at no reason?

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