APreciousPony wrote:
ENBSeries wrote:
Testing with stables settings, ugrids=5, uExterior Cell Buffer=42..
I've been just as stable as ever, I think even a bit better performance.
With ugrids=7....
Everyone says to use uGrids=x, uExterior Cell Buffer=(x+1)*(x+1). I don't know where the formula was officially stated, but the guide at geforce uses that formula.
So for uGrids=5 it should be (5+1)*(5+1) so uExterior Cell Buffer=36, for uGrids=7 it would be uExterior Cell Buffer=64.
The values for uGrids= 3, 5, 7, 9, 11 respectively are uExterior Cell Buffer= 16, 36, 64, 100, 144. uGrids always needs to be an odd number. I haven't heard of anyone going over 11, and 11 is generally unstable for the engine from what I have heard.
If you aren't increasing the cell buffer, that could be your problem if your system can otherwise handle it.