Hi Boris,
I have been running v0.200 with pretty excellent results. Briefly tested the original v0.201 with similar results to others, trouble with stuttering while outdoors, however the latest version seems to have mostly resolved that as far as I can tell.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
Going to try some additional testing with various settings enabled/disabled and will post SPM results...
One issue I have had since v0.198-ish...
The new sun glare code is really nice. I like how the sun now causes the clouds around it to brighten, and the sun rays cast through the clouds is a really nice effect as well. I am having a problem however where an object like a tree passes between my view and the sun, the sky will flicker on and off. Have tried with sun rays on and off, sky lighting on and off, sky altogether on and off, vsync and frame limit on and off, same result. Whole sections of clouds sort of disappear and reappear as I move...
Clouds 1Clouds 2EDIT: Only seems to happen in Morthal at dawn. If I wait until after 3pm it seems to stop, not seeing it in other places when lots of clouds are up so not sure.
To see every setting that I have currently in-use, see the default version of
PNENB. I am using modified HD6 shaders, however I did test it with the default enbeffect.fx and other files for v0.199+ and had the same result.
GTX 780, Win 7 64-bit, 16GB system RAM. Was using the non-beta NVIDIA drivers and tried switching to 326.41 with no real change.
I know you are probably busy working on these new memory changes... It seems like a daunting task and I wish you the best of luck with it. In the end, I personally would be happy with the type of code at work in v0.198-0.199, as my own RAM useage doesn't ever come close to approaching 3gb to need the enbhost.exe in these versions. Only my 3gb of VRAM has reached near full capacity and even then, in those two versions, it always stayed about 512mb below max value (I am assuming because of ReservedMemorySizeMb=512), so working optimally there.
Of course any improvements you continue to make are appreciated.
