Quote:
Boris
You mean all 0.200 work fine? Because i released several without changing version number. All differencies are only for management of textures, how they are created, so ReservedMemorySizeMb and ReduceSystemMemoryUsage matters only and definetly with 3 gb vram my memory manager simply can't start to reduce performance via loading/unloading textures and geometry to/from vram/ram. Without graph of vram usage i guessed that issue, but it's not.
All versions of 0.200 worked well for me, the last works the best which I used for 1st test below, settings
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=true (na for test 1)
ReservedMemorySizeMb=360
EnableUnsafeMemoryHacks=false
V0.200 with vsync (enhost.exe memory usage at RAM peak 872mb)

HOWEVER, I think I've found the cause of my problems with V0.201, the issue is vsync, having vsync enabled causes the 30fps drops, disabling vsync removes the problem, same memory settings same run as above with v0.201, vsync off in enblocal fps limit set to 60, FixPhysics=true:

fps spike drops due to texture/cell loading
I've tried every combination of setting vsync (driver, skyrim ini, ENB) and any combination that actually results in vsync in-game causes me the same 30fps drops. Any way of fixing this?
If you need any more info/tests please let me know
i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit