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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 17:26 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
dukefx wrote:
Where did I say my frame rate has to be a constant 60? If you go a few pages back you can see screenshots of 40 something fps with 0.199 where Vsync is working, and 30 fps with 0.201. Having more than 60 fps is rare but it does happen, and so does screen tearing. If you can't comprehend that much, I'm done talking to you.

Yep, i'm that dumb. Your vsync is working, and you get 42 fps. Ok. That's normal.
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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 17:32 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
THANKS BORIS!! You're a genius!

Updated version fixed the low fps problem for me.

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=true
ReservedMemorySizeMb=360
EnableUnsafeMemoryHacks=false

Test 1 Updated 0.201 binary, vsync on, all other settings as previous
Image
Had a couple of second freeze part way through, where previously the game has sometimes frozen, but it recovered on this run

Test 2 same settings - no freeze this time
Image

Update runs much smoother, much less stutters after initial load and no fps drops

THANKS

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 17:41 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
New attached dll is doing 3 times better than main download in my tests.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 17:43 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Test again many times this test from my latest posts and version which on site now, i need to be 100% sure, because what i did is just tried to put manager updating before end of frame instead of after, so if results are corrent for you between many tests, then it's drivers.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 18:25 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Done
3 Test in riverwood
3 Test outside of whiterun

Before i had super slowdown standing at the place where the first dragon attack and camera focused at whiterun+the mountains.
Now only small micro stutter one time thats it.

In riverwood i had super slowdown at the 3 magic stones, camera focused at the lake or towards riverwood.
Now when i look at the lake one micro stutter then no more lag, when i change focus and look at riverwood one micro stutter then no more lag

Conclusion - i can play the game without any need to purge VRAM

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 18:44 
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Joined: 12 Aug 2013, 20:38
Posts: 77
Oh man, perhaps my game has become corrupted. I will do a fresh reinstall and test again today. I apologize if I've been less than helpful, hopefully with a fresh install I can be more help.


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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 18:52 
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Joined: 13 Aug 2013, 16:18
Posts: 2
ENBSeries wrote:
Warden
It's just you, because you don't know what this parameter do and tweaking everything with no knowledge at all. I'll try to find what the problem is, but this value set other than 0 is very bad idea.


LOL!
I'm not tweaking everything without knowledge, i just set textures to medium via settings, because thats what the parameter does 0 high, 1 medium, 2 low
so you are telling me i have to have texture set to high ? hm ... wonder why .200 is ok then XD


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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 18:56 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Retested updated v0.201

Prefer with DisablePreloadToVRAM=false - cuts out the stutters and large freezes, all other settings the same as previous test

Longer more varied run, visited lots of dense locations, lots of combat in dense areas - forest just outside of Riften with Flora Overhaul Summer + Lush trees and grass lots of combat, lots of large textures: no freezes, no large fps drops and no crashes, even survived my 4k giants with no fps loss. Lots of fast travels without infinite loads. No noticeable FPS loss when VRAM maxed out.

enbhost.exe memory usage 1593mb at TESVexe RAM peak
Image
Definitely working well

Am sticking with this version now

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 19:23 
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Joined: 11 Aug 2013, 11:47
Posts: 13
@Boris
That attachment has the same performance as 0.199 and Vsync is also working properly. Good job!


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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 19:25 
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Joined: 18 Jan 2013, 17:01
Posts: 77
Location: Switzerland
hey folks,

I just got confused; while this version now works smooth for me, I am wondering, if

ForceAnisotropicFiltering=true
MaxAnisotropy=16

is working for you??, while ingame (skyrimprefs) and drivers filtering is disabled (negative lodbias set to clamp)

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