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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 19:29 
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Joined: 08 Dec 2012, 23:05
Posts: 289
Boris The last test one stutters for me when i look in some directions. FPS drops to 8-10. Happened right inside the first room in Helgen keep, when you're told to search the chests for equipment. I was looking to the right from Hadvar(that's a guide NPC), while standing in the centre of the room. I also found that i have less stutter if looking from first person view...
The 201 release i downloaded 11.08.2013 12:25 has no stutter in this place with the exactly same ini settings.
I'm using:
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
ReservedMemorySizeMb=128
EnableUnsafeMemoryHacks=false
ExpandSystemMemoryX64=true
DisablePreloadToVRAM=false
vsync=false
fixPhysics=true
EnableFPSLimit=false
adaptive quality enabled

Driver version: 320.49

I tried test one again and i'm not wrong. The same direction, FPS down from 75+ to 10-12.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 20:05 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Quote:
Neuba
ForceAnisotropicFiltering=true
MaxAnisotropy=16

is working for you??, while ingame (skyrimprefs) and drivers filtering is disabled (negative lodbias set to clamp)


Definitely works for me, you should set to Off in Skyrim launcher and "Application controlled" in Nvidia control panel - setting to off in NV control panel disables AF totally

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 20:24 
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Joined: 18 Jan 2013, 17:01
Posts: 77
Location: Switzerland
electricsheep26354
Oh, yes. Thanks Sir, that was the cause of it. magic :)

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 20:25 
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*master*
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Joined: 15 Apr 2013, 12:02
Posts: 109
Location: USA
Thanks to whomever posted about this setting in INI:
iTexMipMapSkip=1
I had tested flying the Airship at full speed and forgotten about the edit.
Set to "0", v0.200-0.201 now load enbhost for me. 8-)

Test file CTDs once a game is about to render from loading screen, also won't load with SMAA proxied.

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 20:48 
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Joined: 11 Aug 2013, 11:47
Posts: 13
After further testing, texture heavy areas are causing fps drops and I sometimes see some textures constantly turning black and loading again. Happens mostly in open cities. Indoors and more VRAM friendly areas are like 0.199.


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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 20:54 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Boris, Sorry go off topic (and you're very busy!) but I never did mange to resolve my sun problem

Since I upgrade from a gtx 680 to a 780 I've had this issue: with 326.19 beta Nvidia drivers but same since earliest supported on 780 (320.18)

ENB v0.168 - sunsprite, godrays and sun intensity work but shine through everything (bfloatpointrendertarget=1)
Image

ENB v0.201 (but same from v0.171 onwards) - sunintesity setting does not work looks same at 0 or 10, no sunsprite or godrays
Image

Vanilla just for reference
Image

I'm using K ENB Extensive preset but does the same with default ENB settings and files

I know you've done a fix for this but doesn't work for me have tried different sun textures too. Looks like its a driver issue with my card series. Don't know if it is fixable a via ENB but would be very grateful if you're able to look at what changed in 0.171?

MANY THANKS

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 22:08 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Warden
You right, i'm sorry, that parameter seems quality of textures (i thought it's no mipmaps for them). Trying to find where the bug is, unfortunately stuck with another one unknown behavior of writing data to host process, could be it the reason of crash.

electricsheep26354
If you mean that 0.171 start to look buggy with sun, this could be not just because of drivers. I did a lot of changes in 0.169, including detection of sun by it's path on the sky (otherwise it's very hard to understand if it's not moons). Probably somehow your sun move by not same path or may be it's distance from camera differ from vanilla game. Guess it's because of some mods, i know some of them somehow can move sun by distance from camera. I can make test versions, but only if you first will try vanilla game without any mods.

to all
So that test actually failed and for half of the users it's better, for another part is worse, right? And what should i do?

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 22:34 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
it's hard for me to report, cause every versions so far work fine and normal for me. No issues at all.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 23:08 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Found what's the problem with iTexMipMapSkip (lower than 1 quality of textures), this happen because data for some textures is wrong, the size of texture passed to creation of it is less than size of allocated buffer of it's data. If i remove most mods, amount of this errors also decreasing (but i not deleted all mods), may be it's because of compression programs used to save images by modders. Don't know yet how to make workaround.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 13 Aug 2013, 23:20 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Thanks Boris, will make a vanilla test in the morning and post results.

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