DigitalPrinceXStatistic of memory manager is too much complex to analyze without testing myself, so i better get directions by trials and errors method than looking in to megabytes of logs. Simply imagine how to decide which textures unload from videocard, depending from how frequently they are used per frame, how much last frames used and what was in previous frame, time passed from last use, size of texture, is it new spawned or old. These all generate priority list, wrong result bring frequent deleting/creation.
electricsheep26354I'm removing textures from video memory if they not used too long time, but i don't think it's that case.
MOTOSXORPIOI said in news that ignore stuttering, bug in game and probably texture mods, i fixed at cost of performance while loading.
refusedzeroI didn't anything to fps limiter.
Quote:
Should we still be using multi-thread .ini edits?
More threads - more issues.
Btw, i don't remember anything, except nickname, some issue and asked something from you without response. All i see from graph is that memory is not the reason of CTD, so don't expect anything better from me.
Ok, i did another version, again only changes to memory manager, will do update soon. Probably till users with real problems will get here, better to return to graphic modding.