The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod / patch ENBSeries 0.205
Another one memory manager, did more radical changes now as all previous worked not for all users.
TES Skyrim 0.205
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- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.205
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.205
Tested. Sad result.
No CTD or other bugs.
But after 3 minute in the game there are stutter everytime i do a 180 degree camera spin.
After doing this many time the game becomes super slow down to 3-8 fps. Not just stutter anymore, permanent lag.
Only solution was to look straight up in the sky which temporarily reduced lag, then hit purge VRAM button.
But again after just 1 minute same thing happen when rotating camera, down to super lag when looking around. While this is happening looking at ground or sky temporarily reduce lag.
All this happen while standing in one spot only. No movement, so extra cell loading/unloading should not happen.
My testing environment is same as always. Testing locations are Riverwood, Whiterun Exterior, Riften Exterior.
Default ugrids and other skyrim ini stuff. Very carefully selected mods. ENB effects maxed.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=true
VSync on, FPS limiter off, Physics fix on
Conclusion - 0.204 test 4 file still better.
No CTD or other bugs.
But after 3 minute in the game there are stutter everytime i do a 180 degree camera spin.
After doing this many time the game becomes super slow down to 3-8 fps. Not just stutter anymore, permanent lag.
Only solution was to look straight up in the sky which temporarily reduced lag, then hit purge VRAM button.
But again after just 1 minute same thing happen when rotating camera, down to super lag when looking around. While this is happening looking at ground or sky temporarily reduce lag.
All this happen while standing in one spot only. No movement, so extra cell loading/unloading should not happen.
My testing environment is same as always. Testing locations are Riverwood, Whiterun Exterior, Riften Exterior.
Default ugrids and other skyrim ini stuff. Very carefully selected mods. ENB effects maxed.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=true
VSync on, FPS limiter off, Physics fix on
Conclusion - 0.204 test 4 file still better.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.205
Been a while since I was playing around in Skyrim, so I tried it and I get lag here as well. (No comparison to .202 / .203 / .204)
It goes away when ReduceSystemMemoryUsage is false (regardless of other settings), but that feature is the one you're trying to fix, with everyone's lag, isn't it?
It goes away when ReduceSystemMemoryUsage is false (regardless of other settings), but that feature is the one you're trying to fix, with everyone's lag, isn't it?
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
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Offline
- Posts: 6
- Joined: 08 Aug 2013, 14:51
Re: TES Skyrim 0.205
Ran smooth for me no CTD, no stuttering
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=sweetfx_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=128
EnableUnsafeMemoryHacks=false
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
win 7 64bit
Intel I7 8gb ram
amd 8770 @1Ghz 2gb ram
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=sweetfx_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=128
EnableUnsafeMemoryHacks=false
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
win 7 64bit
Intel I7 8gb ram
amd 8770 @1Ghz 2gb ram
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Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.205
DigitalPrinceX
Don't bother me with DisablePreloadToVRAM=true, okay?
Don't bother me with DisablePreloadToVRAM=true, okay?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.205
This doesn't exist yet. Unless it's a typo and you mean 7870.BluemaxDR wrote:amd 8770 @1Ghz 2gb ram
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
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Offline
- Posts: 5
- Joined: 11 Aug 2013, 21:38
Re: TES Skyrim 0.205
Tested this tonight with mixed results. Really bad stuttering on menu screens only. Otherwise ran great in-game. However, had several CTD's in-game. Will try to edit some settings to try and get it more stable. Not sure why the menus are the only spot where it stutters. Doesn't stutter bad when using inventory screens, only load file screens.
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Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim 0.205
I tend to have the same issue with FPS loss. I ran SPM while running around through thick grass.
Image has my specs. My VRAM seems fine so no idea why I keep getting these huge FPS spikes down to 2-4 fps. I also know the temp on the SPM is incorrect as my system temp gauge has much lower temps.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=1024
EnableUnsafeMemoryHacks=false
[FIX]
FixPhysics=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=false
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
Anyhow wish I could be of more help. Nvidia driver is 326.41. I have a lot of HR textures, tons of grass mods, and HG ENB settings. My ini settings are pretty vanilla though - just the ones you need for ENBs.
EDIT: In case it is of any interest I did the exact same save and run I did before - didn't change anything except use the 201 dll and 201 enbhost file.
Image has my specs. My VRAM seems fine so no idea why I keep getting these huge FPS spikes down to 2-4 fps. I also know the temp on the SPM is incorrect as my system temp gauge has much lower temps.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=1024
EnableUnsafeMemoryHacks=false
[FIX]
FixPhysics=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=false
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
Anyhow wish I could be of more help. Nvidia driver is 326.41. I have a lot of HR textures, tons of grass mods, and HG ENB settings. My ini settings are pretty vanilla though - just the ones you need for ENBs.
EDIT: In case it is of any interest I did the exact same save and run I did before - didn't change anything except use the 201 dll and 201 enbhost file.
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Offline
- Posts: 5
- Joined: 11 Aug 2013, 21:38
Re: TES Skyrim 0.205
I tried a few other versions to see if the stuttering on load menus persists, and it does with versions 0.202 and 0.201. The settings I had been originally using were made for 0.157, so that may be the issue. The load screens after a save file is selected are smooth and the game runs about 10 FPS faster for me, so, I'm happy with the in-game, just not the in between. It also takes a very long time for the game to close when exiting to the desktop.
Running:
GTX660 with 320.49 driver
Intel Quad CPU Q8300 @ 2.50 GHz
8.00GB RAM
Windows 7 OS
Using default settings on enblocal.ini
Running:
GTX660 with 320.49 driver
Intel Quad CPU Q8300 @ 2.50 GHz
8.00GB RAM
Windows 7 OS
Using default settings on enblocal.ini
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Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.205
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256, or 512, or 1024
are the settings I used for testing.
Also tested with uGrids=5 and uGrids=7.
Same results in any case :
Compared to latest 0.204, lot less stuttering, but very long freezings when fast travel from a cell to another. Drops to 0.4 - 1 FPS for several seconds.
Had to Ctrl+Alt+Del on each loading screen for FPS to come back to normal rate after a few seconds. If not, the cell wouldn't load.
Once done, no stuttering when rotating the cam or running (0.204 latest gave me stuttering while running straight.).
Back to latest 0.204 (site version) for now.
Thanx for trying to fix/perfect that function Boris !
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256, or 512, or 1024
are the settings I used for testing.
Also tested with uGrids=5 and uGrids=7.
Same results in any case :
Compared to latest 0.204, lot less stuttering, but very long freezings when fast travel from a cell to another. Drops to 0.4 - 1 FPS for several seconds.
Had to Ctrl+Alt+Del on each loading screen for FPS to come back to normal rate after a few seconds. If not, the cell wouldn't load.
Once done, no stuttering when rotating the cam or running (0.204 latest gave me stuttering while running straight.).
Back to latest 0.204 (site version) for now.
Thanx for trying to fix/perfect that function Boris !
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop