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 Post subject: TES Skyrim 0.205
PostPosted: 19 Aug 2013, 23:07 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.205

Another one memory manager, did more radical changes now as all previous worked not for all users.

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Tomoko
 Post subject: Re: TES Skyrim 0.205
PostPosted: 19 Aug 2013, 23:53 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Tested. Sad result.
No CTD or other bugs.

But after 3 minute in the game there are stutter everytime i do a 180 degree camera spin.
After doing this many time the game becomes super slow down to 3-8 fps. Not just stutter anymore, permanent lag.
Only solution was to look straight up in the sky which temporarily reduced lag, then hit purge VRAM button.

But again after just 1 minute same thing happen when rotating camera, down to super lag when looking around. While this is happening looking at ground or sky temporarily reduce lag.

All this happen while standing in one spot only. No movement, so extra cell loading/unloading should not happen.

My testing environment is same as always. Testing locations are Riverwood, Whiterun Exterior, Riften Exterior.
Default ugrids and other skyrim ini stuff. Very carefully selected mods. ENB effects maxed.

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=true

VSync on, FPS limiter off, Physics fix on


Conclusion - 0.204 test 4 file still better.
:cry:

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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 00:57 
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*master*
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Joined: 05 Jun 2012, 14:47
Posts: 222
Location: Canada
Been a while since I was playing around in Skyrim, so I tried it and I get lag here as well. (No comparison to .202 / .203 / .204)

It goes away when ReduceSystemMemoryUsage is false (regardless of other settings), but that feature is the one you're trying to fix, with everyone's lag, isn't it?

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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 01:17 
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Joined: 08 Aug 2013, 14:51
Posts: 6
Ran smooth for me no CTD, no stuttering

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=sweetfx_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=128
EnableUnsafeMemoryHacks=false

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false

win 7 64bit
Intel I7 8gb ram
amd 8770 @1Ghz 2gb ram


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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 01:32 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
DigitalPrinceX
Don't bother me with DisablePreloadToVRAM=true, okay?

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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 01:37 
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*master*
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Joined: 05 Jun 2012, 14:47
Posts: 222
Location: Canada
BluemaxDR wrote:
amd 8770 @1Ghz 2gb ram


This doesn't exist yet. Unless it's a typo and you mean 7870.

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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 01:48 
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Joined: 11 Aug 2013, 21:38
Posts: 5
Tested this tonight with mixed results. Really bad stuttering on menu screens only. Otherwise ran great in-game. However, had several CTD's in-game. Will try to edit some settings to try and get it more stable. Not sure why the menus are the only spot where it stutters. Doesn't stutter bad when using inventory screens, only load file screens.


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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 02:10 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 477
Location: New Hampshire, US
I tend to have the same issue with FPS loss. I ran SPM while running around through thick grass.

Image

Image has my specs. My VRAM seems fine so no idea why I keep getting these huge FPS spikes down to 2-4 fps. I also know the temp on the SPM is incorrect as my system temp gauge has much lower temps.

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=1024
EnableUnsafeMemoryHacks=false

[FIX]
FixPhysics=true

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=false
AddDisplaySuperSamplingResolutions=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

Anyhow wish I could be of more help. Nvidia driver is 326.41. I have a lot of HR textures, tons of grass mods, and HG ENB settings. My ini settings are pretty vanilla though - just the ones you need for ENBs.

EDIT: In case it is of any interest I did the exact same save and run I did before - didn't change anything except use the 201 dll and 201 enbhost file.

Image


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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 03:07 
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Joined: 11 Aug 2013, 21:38
Posts: 5
I tried a few other versions to see if the stuttering on load menus persists, and it does with versions 0.202 and 0.201. The settings I had been originally using were made for 0.157, so that may be the issue. The load screens after a save file is selected are smooth and the game runs about 10 FPS faster for me, so, I'm happy with the in-game, just not the in between. It also takes a very long time for the game to close when exiting to the desktop.

Running:

GTX660 with 320.49 driver
Intel Quad CPU Q8300 @ 2.50 GHz
8.00GB RAM
Windows 7 OS

Using default settings on enblocal.ini


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 Post subject: Re: TES Skyrim 0.205
PostPosted: 20 Aug 2013, 03:40 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256, or 512, or 1024

are the settings I used for testing.
Also tested with uGrids=5 and uGrids=7.
Same results in any case :

Compared to latest 0.204, lot less stuttering, but very long freezings when fast travel from a cell to another. Drops to 0.4 - 1 FPS for several seconds.
Had to Ctrl+Alt+Del on each loading screen for FPS to come back to normal rate after a few seconds. If not, the cell wouldn't load.
Once done, no stuttering when rotating the cam or running (0.204 latest gave me stuttering while running straight.).
Back to latest 0.204 (site version) for now.
Thanx for trying to fix/perfect that function Boris !

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