TES Skyrim 0.209

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Re: TES Skyrim 0.209

The dropped frames amount calculated to the vsync goal and yes the profiler is great for individual chain results but not for a combined realtime result all the measured values combined into 1 overall counter that shows in the same window like the FPS currently :)

Enbseries : fps=xxx display time=xxx ms (all of the current profiled subsystem values combined) dropped frames=[amount of dropped frames to the vsync goal, perfect result = 0 = vsync goal every second reached for the entire run if framerate drops it shows how much frames where dropped for that current displayed fps result so the more frames get dropped the higher the value gets]

when the profiler is active :)

though the profiler itself could lead to framerate drops i guess depending on it's realtime pooling behavior
Last edited by CruNcher on 24 Aug 2013, 14:55, edited 6 times in total.
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Re: TES Skyrim 0.209

Image

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
VideoMemorySizeMb=16384

I want to try with VideoMemorySizeMb=16384..is smooth as 2048..

Gruftlord

Re: TES Skyrim 0.209

haven't done much testing yet, that could provide insight. first impressions seem to hint this is a very smooth experience.

but i'm actually here to tell you, that latest version does no longer produce a CTD when used with Helix d3d9 as a proxy. full 3d vision support back for ENBoost.
last version that did that was v199.

thank you.

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Re: TES Skyrim 0.209

solved
Last edited by thwack on 24 Aug 2013, 15:46, edited 1 time in total.

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Re: TES Skyrim 0.209

CruNcher
There is no way to calculate vsync missed frames on dx9 (if i remember dx7 and older capable of this). Profiler enabled decrease performance, because it forcing videocard to finish job without adding it to the task list.
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Re: TES Skyrim 0.209

I will not write a lot of words of admiration, but this is really a great ENB. Played at times smooth and confident.
VideoMemorySizeMb = 8168. Such a value received by the formula / / VRAM (in 2048 GTX770) + RAM (8192) - 2048. If you only run a game without a browser or smth - than everything is fine. In the case of runnig other programs - need to lower the value.

But faced with a problem I and a few other guys. We use Project ENB by Bronze316. And the colors look very dull. It is like ENB does not even work.
I have unfortunately not possible to show the comparison pictures.

In general, sorely lacking bright colors. Moreover, during the loading screen on objects (characters, things, etc.) that player can rotate everything is fine, bright colors, such as they should be.
But as soon as the game is loading it becomes very dim.

And besides that back problem translucent sun through objects. Found on the GeForce 326.80 BETA Driver and GeForce GeForce 320,49 WHQL.
If you need any more information - let me know.

GTX 770, Win7 x64.

UPD: Problem with translucent sun is solved.
Last edited by Rexawl on 24 Aug 2013, 16:01, edited 1 time in total.

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Re: TES Skyrim 0.209

So here are my results with different settings using 0.209 binary

Settings Test 1
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4096

1st run;
Image

2nd run;
Image

3rd run;
Image


Settings Test 2
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=4096

1st run;
Image

2nd run;
Image

3rd run;
Image


Settings Test 3
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=4096
VideoMemorySizeMb=4096

1st run;
Image

2nd run;
Image

3rd run;
Image


Settings Test 4
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=4096
VideoMemorySizeMb=16384

1st run;
Image

2nd run;
Image

3rd run;
Image


Settings Test 5
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=16384
VideoMemorySizeMb=4096

1st run;
Image

2nd run;
Image

3rd run;
Image


Settings Test 6
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=14051

1st run;
Image

2nd run;
Image

3rd run;
Image


With DisableDriverMemory=false;
Image

DDMM=false + DisablePreloadToVRAM=true;
Image

With EnableUnsafeMemoryHacks=true;
Image



I did not experience any FPS gain or loss between those settings, that I can remember. The FPS range was for Dragonsreach interior 61 to 103 FPS, Whiterun exterior 56 to 73 FPS and Exterior was 45 to 66 FPS. for the 1st, 2nd and 3rd runs not the 3 last test runs.
The only difference was the occasional micro stutter moments (multiple small stutter within a second) and freezes (moment where the image was frozen for say 1 second or so)

But those was (I think) not caused by how I had my ENB settings set but more because of the dynamic nature of the game/engine to load in different things in each runs making almost every run unique in some way or form. Different NPC bhevaiour and/or placement, different weathers, different script events and so on.
That is why I did multiple runs with the same settings and you can see that in some runs with the same settings I did experience either micro stutter or freezes.

I started at Dragons reach interior by the fireplace in the middle room and went through Whiterun exterior and followed the exact path all the way up to Helgen to the gate that you go through in the intro.

Did not experience a single CTD during any of the above runs.

And here are my ini file settings for both Skyrim and ENB, excluding ENB memory settings - http://www.mediafire.com/download/qkc51 ... _files.zip

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Re: TES Skyrim 0.209

again micro stutter can also be coming from SPM itself you can't really hold it apart from the load based micro stutter

@Boris
i didn't knew that it was removed in dx9 so then i would leave it with the display time= request :)
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Jasper Bekkers EA/DICE

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Jorge Jimenez Activision Blizzard

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Re: TES Skyrim 0.209

RUS:

Не могу отредактировать моё сообщение выше.
Итак я решил проблему с просвечивающим солнцем.

И мне удалось получить сравнение картинки с нормально работающим ENB и когда все цвета становятся тусклыми.
Итак, вот картинка в меню загрузки когда ENB работает как нужно:
http://i.imgur.com/suvzRCVl.jpg
И вот сразу же через пол секунды следующее изображение, в котором шлем теряет все цвета:
http://i.imgur.com/snMIzmcl.jpg
После этого загружается игра и все цвета тусклые, хотя ENB работает.

ENG:


I can not edit my post above.
So I solved the problem with translucent sun.

And I managed to get a picture comparison with normal operating ENB and when all the colors are dull.
So, here is a picture from the boot menu when ENB works as required:

Image

And immediately after half a second the following image in which the helmet loses all color:

Image

After that, the game is loaded and all the colors appear dull, although ENB works.
Last edited by Rexawl on 24 Aug 2013, 16:06, edited 3 times in total.

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Re: TES Skyrim 0.209

And any other software that is injected to the game or running in the background, it's all but impossible to say for certain that that set of micro stutters and/or freezes was caused by that thing.
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