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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 11:50 
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Joined: 29 Aug 2013, 11:45
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I know it's lame but, where's the download link? :ugeek:


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Tomoko
 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 11:51 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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CorvoAttano77
Distance factor for volumetric fog not exist. For everything else fade factor under ssao category.

lucoia
Definetly not on the forum. http://enbdev.com/mod_tesskyrim_v0212.htm


This test for those users who happier with 0.209-211 versions compared to 0.212

EDIT: file deleted, fuck off damned idiots

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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 12:08 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Regarding antialiasing in riverwood, i these "fences" aliased, then only msaa/ssaa/taa will work for them. Even if i'll make antialiasing for them only, this is kind of objects which will produce horrible transparency artifacts with any fake algorithm which don't generate extra real samples. I'll try, but pessimistic.
Image

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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 12:26 
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Joined: 18 Jul 2013, 00:00
Posts: 95
ENBSeries wrote:

This test for those users who happier with 0.209-211 versions compared to 0.212



That was better than 0.212 for me.
with 0.212 I was getting a little stutter and I think it was gone with this test but I only had 5 minutes to play since I have to goto sleep now.


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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 14:03 
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Joined: 29 Aug 2013, 13:53
Posts: 2
FPS less obtained with this version compared to 210, about 5-6 FPS.


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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 14:49 
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Joined: 17 Aug 2013, 16:18
Posts: 13
Location: France
Rexawl wrote:
Actually i am. Can you share your enblocal.ini, enbseries.ini? That would help a lot.


I use the very High Quality enbseries.ini if you need the standart quality tell me
http://www.mediafire.com/?qa9b39ebjw9b357

edit : I forgot to edit enbseries.ini, I had set EnableAmbientOcclusion=false you may want to set it to true unless you prefer using nvidia's AO, but nvidia AO bugs with foggy weather.
Also, I use :

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
You may want to change these settings.
Only use it with 0.209 version.


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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 15:21 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
I've been running with 0.212 for a couple of days, and no big difference in performance from 0.211. The memory usage looked better, and freed more frequently than 0.211. The visual looked much crisper than before, so I don't know if the new "FixAliasedTexture=true" is making it that way.

I've been having the "infinite load" issue, and I think these two settings in the Skyrim.ini appears to be the cause. I remove these two, and I'm not getting the "infinite load" anymore. I got these from an internet posting to speed up Skyrim, so I learn my lesson on "be careful what you take from internet" :mrgreen:
bUseHardDriveCache=0
bPreemptivelyUnloadCells=0

I didn't know doing "Run as Admin" on TESV.exe would bypass the launcher menu. The first execution brought up the launcher menu, but subsequent execution bypass it.

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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 16:14 
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Joined: 24 Aug 2013, 15:14
Posts: 18
ENBSeries, после того как я проявил свою внимательность, и внёс коррективы в ini файлы, желтоватый оттенок исчез с экрана. Сверх того, оказывается и в оригинальном Kountervibe ENB Extensive by Kyokushinoyama v.199 был лёгкий желтоватый оттенок, так вот и он исчез.

Изображение стало еще свежей и чище.

Я пока успел лишь сделать пару скриншотов себе для сравнения, сейчас вот сяду, буду "тестировать", то бишь играть несколько часов. Возможно есть еще что-то, чего я не заметил, надеюсь только хорошее. Заодно наконец-то нормально оценю производительность с новым memory code.

Да и я видел Вы там давали ссылку на test файлы, это вы персонально кому-то или же мы, пользователи, должны использовать их и написать вам feedback?


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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 17:56 
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Joined: 08 Aug 2013, 08:28
Posts: 26
The nexus is down and I don't know what to do!

I am getting a purple tint on my player & NPC skins in bright sun. It goes away when I am indoors or if the weather is cloudy.

I am at a loss.

Anyone know what's going on?

I have COT and ELFX running and I get this purple tint regardless of which ENB I use. I am not 100% sure but the purple tint is there even with ENB turned off, it's just made more pronounce with an ENB turned on. I have tried to turn COT & ELFX off and it doesn't help either.

For once, I have NO idea what is wrong!

Problem solved: I noted that both male and female textures are affected and it has nothing to do with an ENB, so the only possible mod I am using that affects JUST male and female skin textures is "No More Ugly Bronze Shine ver 1.2a", uninstalled it and presto, it worked!


Last edited by GArfink on 29 Aug 2013, 18:24, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.212
PostPosted: 29 Aug 2013, 18:18 
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Joined: 17 Aug 2013, 13:04
Posts: 43
212 is causing frequent CTDs for me, and I almost never CTD in Skyrim. Going back to 211 for now...

Edit:
Oh, I don't have a 211. :roll:
209 then.


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