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 Post subject: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 06:12 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.215

Gonna sleep, what i want to say is in the end of this
http://www.youtube.com/watch?v=slRsexrhbG8

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Tomoko
 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 09:05 
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Joined: 23 Aug 2013, 23:17
Posts: 36
загрузки кажется дольше стали, но зато теперь всегда загружаются сейвы без шаманства

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 09:14 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
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Boris

Good night ! ;)
A small request, though : could you restore the link to 0.214 time for us humble tweakers to update our released presets ? Just for 24h or 48h at most ?

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 10:14 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
The EnableTransparencyAA is confusing.

Do i have to enable hardware AA to make it work and forget deferred rendering?
Or you did workaround to make it also work with deferred render at cost of performance?

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 10:21 
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Joined: 22 Aug 2013, 08:20
Posts: 19
Not gonna lie, I'm still on 209 lol, works a treat.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 11:11 
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*master*
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Joined: 13 Dec 2012, 18:08
Posts: 199
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Wahooo ! You worked very hard !!!! I think you can sleep for a week ^^.

Modified Unreal Cinema to use Transparent AA with MSAA x2. Let's try !!!

I saw your color correction tweaks. It's a good beginning ! Now the real deal will be most used filters : LumaSharpen (there is a version of effect.txt with it), Dither (to avoid color banding), maybe SMAA (for SLI users) and DPX/Technicolor (can wait ^^').

HugeBigness

We don't care. Here we talk about 0.215.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 11:46 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
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Boris
The new TransparencyAA works really good! It's a good addition to people who's getting ghosting with TAA. Using it together with EdgeAA will clear most of the aliasing, though it will take a pretty big FPS hit like you said in the .214 topic.
Also I'd like to say: Fantastic work! I've been using the same memory settings since .206 and I've never experienced any issues with CTD, lag etc.

HugeBigness
...though I love your avatar! :D

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 12:00 
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Joined: 31 Mar 2012, 15:06
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DigitalPrinceX
From what I understood, TransparencyAA can be complementing driver MSAA if using it or be used as standalone, in wich case it extrapolates some things in its computation.

Boris
Nevermind, I updated :D

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 13:09 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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@Boris
I didn't tried yet all of the AA features but what do you think i can expect for something this complex with all your implementations :)

i definitely will try everything now and let me be surprised :)
no matter what i can still go the downscaling road like mostly everyone else as well, we'll see :)

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Last edited by CruNcher on 08 Sep 2013, 14:10, edited 2 times in total.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 13:38 
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*master*
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Joined: 13 Dec 2012, 18:08
Posts: 199
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Transparent AA test with MSAA x2:

Image

Without :

Image

28fps instead of 32fps. Not bad at all !

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