| ENBSeries http://enbdev.com/enbseries/forum/ |
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| TES Skyrim 0.215 http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2347 |
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| Author: | ENBSeries [ 08 Sep 2013, 06:12 ] |
| Post subject: | TES Skyrim 0.215 |
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки) Graphic mod ENBSeries / patch ENBoost 0.215 Gonna sleep, what i want to say is in the end of this http://www.youtube.com/watch?v=slRsexrhbG8 |
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| Author: | Avroveks [ 08 Sep 2013, 09:05 ] |
| Post subject: | Re: TES Skyrim 0.215 |
загрузки кажется дольше стали, но зато теперь всегда загружаются сейвы без шаманства |
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| Author: | Oyama [ 08 Sep 2013, 09:14 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Boris Good night ! A small request, though : could you restore the link to 0.214 time for us humble tweakers to update our released presets ? Just for 24h or 48h at most ? |
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| Author: | DigitalPrinceX [ 08 Sep 2013, 10:14 ] |
| Post subject: | Re: TES Skyrim 0.215 |
The EnableTransparencyAA is confusing. Do i have to enable hardware AA to make it work and forget deferred rendering? Or you did workaround to make it also work with deferred render at cost of performance? |
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| Author: | HugeBigness [ 08 Sep 2013, 10:21 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Not gonna lie, I'm still on 209 lol, works a treat. |
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| Author: | KuroTenshi [ 08 Sep 2013, 11:11 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Wahooo ! You worked very hard !!!! I think you can sleep for a week ^^. Modified Unreal Cinema to use Transparent AA with MSAA x2. Let's try !!! I saw your color correction tweaks. It's a good beginning ! Now the real deal will be most used filters : LumaSharpen (there is a version of effect.txt with it), Dither (to avoid color banding), maybe SMAA (for SLI users) and DPX/Technicolor (can wait ^^'). HugeBigness We don't care. Here we talk about 0.215. |
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| Author: | insomnia_jt [ 08 Sep 2013, 11:46 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Boris The new TransparencyAA works really good! It's a good addition to people who's getting ghosting with TAA. Using it together with EdgeAA will clear most of the aliasing, though it will take a pretty big FPS hit like you said in the .214 topic. Also I'd like to say: Fantastic work! I've been using the same memory settings since .206 and I've never experienced any issues with CTD, lag etc. HugeBigness ...though I love your avatar! |
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| Author: | Oyama [ 08 Sep 2013, 12:00 ] |
| Post subject: | Re: TES Skyrim 0.215 |
DigitalPrinceX From what I understood, TransparencyAA can be complementing driver MSAA if using it or be used as standalone, in wich case it extrapolates some things in its computation. Boris Nevermind, I updated |
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| Author: | CruNcher [ 08 Sep 2013, 13:09 ] |
| Post subject: | Re: TES Skyrim 0.215 |
@Boris I didn't tried yet all of the AA features but what do you think i can expect for something this complex with all your implementations i definitely will try everything now and let me be surprised no matter what i can still go the downscaling road like mostly everyone else as well, we'll see
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| Author: | KuroTenshi [ 08 Sep 2013, 13:38 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Transparent AA test with MSAA x2: ![]() Without : ![]() 28fps instead of 32fps. Not bad at all ! |
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