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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 14:02 
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*sensei*

Joined: 20 Jul 2013, 00:34
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The TranAA removed the Bugthesda's HD textures when it was enabled and MSAAx2.
I'm using AMD 13.10beta, so no issue on Nvidia?

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Tomoko
 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 14:50 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Oyama
I don't care about idiots who download only one version and they don't need anything under [FIX] and [ANTIALIASING] categories, everything backward compatible. Why the heck they download latest buggiest beta drivers or any other soft, but old version of my mod???

DigitalPrinceX
Everything written in description. Transparency antialiasing work in hardware mode and in deffered.

KuroTenshi
Listen, i hate SweetFX, it's just useless crap and only antialiasing feature is important. All screenshots i see with it have so little difference, that it's a shame even to show them to others. Of course i don't need any fucking shit from there like sharpen which everybody can make in effect.txt for any version of my mods, dither which nobody need as my mod working in hdr space without any issues of discretisation, smaa or fxaa are absolutely not interesting me as they are fake antialiasing methods which useless where aa is really important, technicolor or other color correction is another useless shit for those who unable to make good looking game in hdr processing or don't have taste or need custom filter for some artistic style (and these users are less than 0.01%). External shaders allow to create everything, primitive features not interesting me, even if i'll do sharpening, it will be absolutely different, as i see it's usage.

skysan4298
Welcome to AMD world! No complains to me, you bought it, have a nice time.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 14:53 
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*master*
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Joined: 05 Jun 2012, 14:47
Posts: 222
Location: Canada
skysan4298 wrote:
The TranAA removed the Bugthesda's HD textures when it was enabled and MSAAx2.
I'm using AMD 13.10beta, so no issue on Nvidia?


It looks like the error people would get when they enable Adaptive Multi-Sampling in the AA options of the graphics card. I'll test this as well.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 14:59 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
ENBSeries wrote:
skysan4298
Welcome to AMD world! No complains to me, you bought it, have a nice time.


:mrgreen: My bad keep falling to AMD propaganda. I've been thinking of SLI, so this might be the push to switch back to Nvidia.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:09 
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*master*
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Joined: 05 Jun 2012, 14:47
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Tested with and without Transparency AA. FPS loss for me is ~6FPS, and no reported issues. Tested in Solitude, but I did not receive the same visual error that skysan had.

Not sure what's up with your game, but you said you're using 13.10 BETA? Perhaps it's a new issue... I'm using 13.4 (Latest non-BETA driver) and have no issues.

Going to try 13.10 BETA for results.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:24 
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Joined: 08 Sep 2013, 15:17
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У меня вроде как все текстуры на месте. Сглаживание прозрачных текстур включено...


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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:25 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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When hardware antialiasing enabled, transparency antialiasing use hardware feature of amd and nvidia cards, it looks differently, because supersampling on nvidia is way better than multisampling.


Okay folks, my experiments prooved that better to stay misanthrope. From time to time i'm misinformating regarding memory manager, but every time i get various respones like it's worse or much better, was no ctd in previous version or on the contrary. I don't think any more changes required, only spent a lot of time thinking there are bugs in my code.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:35 
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*sensei*
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Joined: 17 Jul 2013, 18:41
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Location: Germany
Talking about drivers; Boris, which driver are you using at the moment? I'm still with 314.07 using a GTX 670. Just asking because latest driver is not always the best one.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:46 
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*master*
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Joined: 05 Jun 2012, 14:47
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Location: Canada
13.10 BETA results: No visible changes or issues with ENB. Performance may have increased a little bit.

...wait, skysan, you said it was with hardwareAA enabled (MSAA 2x)? Try it without MSAA and using EDGEAA through ENB instead.

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Last edited by DaemonWhite on 08 Sep 2013, 15:51, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 15:47 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
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Boris
Yep, you're right about the updates, but you know Nexus's users as well as I do :D
Nevermind, as I said, updated already.
About the memory optimizations, I never had any problems since day one, besides stuttering you fixed from version to version.
So all good ;)

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