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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 19:44 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Boris i love the Realtime results, though i have to turn of TAA it's not possible to use with this GPU and Shader count :)

I gave up on that fine hair testscene not possible to get under control in the deferred mode under motion neither with TAA , and forward rendering is not really usable loosing most of ENB features for now :)

Image

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Last edited by CruNcher on 08 Sep 2013, 19:59, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 19:55 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
is it just me or this ENB version FixParallaxBugs doesnt work?

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 19:58 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Boris;

I think you uploaded the wrong enbeffect.fx in your 0.215 zip folder because that file does not contain any new parameters and was last edited 2013-07-29.
The new parameters are the same as the ones you introduced in 0.196 and 0.197 correct?


charlievoviii;

Will take a look and see if I can confirm that claim.


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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 20:02 
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--JawZ-- wrote:

charlievoviii;

Will take a look and see if I can confirm that claim.


please do and let me know. Thank you.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 20:17 
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*blah-blah-blah maniac*

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@Boris
Is it normal that IBL and Reflections can only be enabled (if they where previously disabled on startup) by checking them then save and then apply changes ?

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 20:25 
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CruNcher;
Some effects and quality settings need to be reloaded to take effect so that is normal behavior.


charlievoviii;
I Have yet to find any instance where the fix is visually noticeable.


As far as I can remember it fixed glowing edges around character and such events happens around fog/smoke/mist with a noticeable visual impact.
I currently am testing it out with 0.215, 0.14 and 0.198.


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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 20:28 
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CruNcher
Use temporal antialiasing for that hairs or transparency aa. I don't know if they use alpha test, so transparency aa may not work.

--JawZ--
You right, download mod again.

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.

Rexawl
Transparency AA включено, либо edge aa.

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 20:41 
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Don't I feel like a dumb ass, read "FixParallaxBugs" as "FixSubSurfaceScattering" :roll:

I haven't used Parallax textures since the fix was introduced way back in 0.114, and that was only for testing of that fix.


EDIT;

Boris;
Very nice shader code you added into the enbeffect.fx "simple" but powerfull ;)


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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 21:04 
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ENBSeries wrote:
[

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.



thanks Boris

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 Post subject: Re: TES Skyrim 0.215
PostPosted: 08 Sep 2013, 21:34 
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Joined: 20 Jul 2013, 00:34
Posts: 318
When I clicked the "LOAD CONFIGURATION" button, the UseDefferedRending is getting unchecked and became false. I have this to true in the enblocal.ini file, and I do have AA on in SkyrimPrefs.ini.

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