ENBSeries
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TES Skyrim 0.215
http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2347
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Author:  CruNcher [ 08 Sep 2013, 19:44 ]
Post subject:  Re: TES Skyrim 0.215

Boris i love the Realtime results, though i have to turn of TAA it's not possible to use with this GPU and Shader count :)

I gave up on that fine hair testscene not possible to get under control in the deferred mode under motion neither with TAA , and forward rendering is not really usable loosing most of ENB features for now :)

Image

Author:  charlievoviii [ 08 Sep 2013, 19:55 ]
Post subject:  Re: TES Skyrim 0.215

is it just me or this ENB version FixParallaxBugs doesnt work?

Author:  --JawZ-- [ 08 Sep 2013, 19:58 ]
Post subject:  Re: TES Skyrim 0.215

Boris;

I think you uploaded the wrong enbeffect.fx in your 0.215 zip folder because that file does not contain any new parameters and was last edited 2013-07-29.
The new parameters are the same as the ones you introduced in 0.196 and 0.197 correct?


charlievoviii;

Will take a look and see if I can confirm that claim.

Author:  charlievoviii [ 08 Sep 2013, 20:02 ]
Post subject:  Re: TES Skyrim 0.215

--JawZ-- wrote:

charlievoviii;

Will take a look and see if I can confirm that claim.


please do and let me know. Thank you.

Author:  CruNcher [ 08 Sep 2013, 20:17 ]
Post subject:  Re: TES Skyrim 0.215

@Boris
Is it normal that IBL and Reflections can only be enabled (if they where previously disabled on startup) by checking them then save and then apply changes ?

Author:  --JawZ-- [ 08 Sep 2013, 20:25 ]
Post subject:  Re: TES Skyrim 0.215

CruNcher;
Some effects and quality settings need to be reloaded to take effect so that is normal behavior.


charlievoviii;
I Have yet to find any instance where the fix is visually noticeable.


As far as I can remember it fixed glowing edges around character and such events happens around fog/smoke/mist with a noticeable visual impact.
I currently am testing it out with 0.215, 0.14 and 0.198.

Author:  ENBSeries [ 08 Sep 2013, 20:28 ]
Post subject:  Re: TES Skyrim 0.215

CruNcher
Use temporal antialiasing for that hairs or transparency aa. I don't know if they use alpha test, so transparency aa may not work.

--JawZ--
You right, download mod again.

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.

Rexawl
Transparency AA включено, либо edge aa.

Author:  --JawZ-- [ 08 Sep 2013, 20:41 ]
Post subject:  Re: TES Skyrim 0.215

Don't I feel like a dumb ass, read "FixParallaxBugs" as "FixSubSurfaceScattering" :roll:

I haven't used Parallax textures since the fix was introduced way back in 0.114, and that was only for testing of that fix.


EDIT;

Boris;
Very nice shader code you added into the enbeffect.fx "simple" but powerfull ;)

Author:  charlievoviii [ 08 Sep 2013, 21:04 ]
Post subject:  Re: TES Skyrim 0.215

ENBSeries wrote:
[

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.



thanks Boris

Author:  skysan4298 [ 08 Sep 2013, 21:34 ]
Post subject:  Re: TES Skyrim 0.215

When I clicked the "LOAD CONFIGURATION" button, the UseDefferedRending is getting unchecked and became false. I have this to true in the enblocal.ini file, and I do have AA on in SkyrimPrefs.ini.

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