ENBSeries wrote:
No, precision unsupported, editor, config and shader variables linked to each other for internal simplicity, limits of values are native because of config file, but precision not exist and create them is simple, but very painful task because of many changes in code. Globally i can change precision easily, but 2,3,4 - everything not perfect for all scenarios, right?
OK, no problem, thanks for the response. I can manage this with multipliers.
Another question towards ease of use, can the Shader parameters be grouped in the GUI? Currently the grouping is by shader file (I believe), I for one would benefit if I can further group the parms within ENBEFFECT (i.e. [Day], [Night], etc.). Obviously not a big deal but would make tweaking a tad easier.