| ENBSeries http://enbdev.com/enbseries/forum/ |
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| TES Skyrim 0.215 http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2347 |
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| Author: | MOTOSXORPIO [ 09 Sep 2013, 22:06 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Thanks Boris. Much appreciated, hopefully I can make it work without troubling about it. If not, I am sure MTichenor will update at some point. |
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| Author: | Andes [ 09 Sep 2013, 22:53 ] |
| Post subject: | Re: TES Skyrim 0.215 |
I'm pretty satisfied with the actual performance of the ENB binary, honestly I can't even conceive what new features could make it better, but I'm sure it will be better. At the risk of sound silly, I want to ask if someday, somehow, ENB will bring back the AA skyrim compatiblity? Currently I have to choose between a horrible, immersion breaker and jagged (in fences, stairs, ropes, architeture, and others) image or a nice but not magnificent ENB environment. I know external AA was removed for good reasons, but maybe Boris could implement a simple parameter into the GUI to activate/deactivate the AA at the user risk of bad performance, bugs or whatever it may cause? Dunno, blame for play at low resolutions. EDIT: Yes, horrible english I know. I still learning. |
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| Author: | ENBSeries [ 09 Sep 2013, 23:34 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Hardware antialiasing supported. |
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| Author: | Yersinia79 [ 10 Sep 2013, 00:18 ] |
| Post subject: | Re: TES Skyrim 0.215 |
0.215 have new screenshot button? I can not use "insert" anymore for some reason, 0.214 it worked :> |
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| Author: | Andes [ 10 Sep 2013, 00:46 ] |
| Post subject: | Re: TES Skyrim 0.215 |
@Boris: Kinda supported...yes, but half of the ENB features must be turned off or the game becomes a big blue empty space with creepy floating mouth and eyes...at least that happens when I turn on reflections, particles, etc. Anyway, I guess I should stick to Temporal AA+a very very Blurry DoF to cover up those imperfections |
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| Author: | --JawZ-- [ 10 Sep 2013, 01:06 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Andes; The AA question have been answered by Boris and others countless of times before and most recently in this thread here - viewtopic.php?f=2&t=2347&p=37207&hilit=becomes+buggy&sid=e5bcfc1e50f5fba9aec4ffcd1ff6e651#p37207 Yersinia79; Just change the [INPUT] value back to 45(Insert) from 44(print screen) then. |
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| Author: | Yersinia79 [ 10 Sep 2013, 01:27 ] |
| Post subject: | Re: TES Skyrim 0.215 |
JawZ Thank you that worked, nice to avoid the 24bit duplicates ^^ |
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| Author: | DaemonWhite [ 10 Sep 2013, 01:52 ] |
| Post subject: | Re: TES Skyrim 0.215 |
Andes: EdgeAA + TransparencyAA works very well for hiding aliasing in image. |
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| Author: | Dinkledorf [ 10 Sep 2013, 02:37 ] |
| Post subject: | Re: TES Skyrim 0.215 |
ENBSeries wrote: Looked in to code and found that precision of shader parameters already available, but not used by editor only, probably i did this for the future, don't remember. If someone need it, use annotation "UIStep" or "uistep", i'll try to implement precision in editor only for shader variables to not fall in to complex changes of my code. If it will fail, then uistep simply will not be usable and i'll try to force 3 digit precision. Thanks for looking into this Boris, much appreciated. |
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| Author: | Phinix [ 10 Sep 2013, 03:59 ] |
| Post subject: | Re: TES Skyrim 0.215 |
For some reason with the latest v0.215 I have a problem when looking left and right really fast. If I stand in place and swing the mouse left to right and back, performance will rapidly decrease the longer i do it, until frame rate goes down to 1-3FPS. If I hold the view still in a single direction, it jumps back up to 60fps. At first I thought it might be something in my effect.txt or enbeffect.fx that wasn't compatible or translated right, so I deleted effect.txt, and used the default enbseries.ini, enbeffect.fx, and enblocal.ini from v0.215, and have the same problem. Even just changing my view direction quickly during normal play and exploration, I get very jerky stutter. Re-tested version 0.214, and I have zero slowdown or stutter doing the same test, standing in place and swinging the mouse from left to right repeatedly. |
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