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Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 01:45
by ENBSeries
Don't know. Planned some effects, but can't make them unless find out solutions against technical issues with engine.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 06:33
by utts007
@Boris

Sorry to bother you about this again, but how's the TAA development going for New Vegas? You seem to have it running without the Helper mod in Skyrim.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 10:36
by ENBSeries
I never did it for Fallout and never said that will do it or doing it.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 14:35
by cruelflames
Hey Boris, sorry if I'm missing something obvious but ENB refuses to work for me correctly

This was taken using the default ENB wrapper version.

Image

I have disabled both antialiasing, anisotropic filtering, transparency multisampling and enabled HDR. But still it is like this.
When I turn off the effects using Shift F12 textures get distorted and sometimes the sky textures disappear.

I suspect it's because I have an ATI card but any help would be welcome.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 16:20
by ENBSeries
I can't help, wait other players who know something.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 16:33
by cruelflames
@ Boris

Thanks, hopefully someone else can help me figure out what's wrong.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 19:00
by Marcurios
I have disabled both antialiasing, anisotropic filtering, transparency multisampling and enabled HDR.
you also disabled waterdisplacement ?

looks like excessive bloom and low brightness to me.
try disabling bloom for troubleshooting purposes to see if it clears up.

if you use the default ENB with the default enbseries.ini file you might need to adjust all settings untill you get a good picture.
if you don't understand how all those settings work try somone's enbseries.ini from the Nexus.

@Boris,

That sound good that you're still having plans.
Might i ask what kind of problems you have with the game engine ?
I suspect you need to find a way to get good info from it.
If anybody can help with making a mod or something to get info, let us know.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 19:14
by ENBSeries
I can't enumerate all problems, they are just engine and game specific. For example sun not drawing at some angles, together with not existing absolute position of 3d space i can't make atmosphere scattering, shadows from clouds, standart shadow.

Re: Fallout 3 / New Vegas 0.216

Posted: 03 Oct 2013, 21:33
by cruelflames
@ Marcurios

Tried it with other Enbs, all gave nearly the same result; whiteness everywhere.

Disabling the effects did nothing. Detailed Shadows was the only thing keeping the outlines visible, without it, everything was pure white.

And I did disable water displacement as well.

edit: silly me, turns out CCC was overriding the AA settings. Sorry for wasting anyone's time :/

Re: Fallout 3 / New Vegas 0.216

Posted: 04 Oct 2013, 16:39
by ENBSeries
I'm trying to port all code changes from skyrim to fallout version, it's a lot of copy-paste, replacement and comparisons in many files. Test attached version if it work as it should or i broke something already. Annotations for shaders not yet supported, but removed lenzreflection from bloom (like in skyrim) and added new enblens.fx and image for that purposes (see skyrim version). Visually version must be the same, report please results.

EDIT: file deleted