Page 1 of 11

TES Skyrim 0.218

Posted: 15 Sep 2013, 16:27
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.218

Added subsurface scattering. Report bugs, graphic artifacts with it (better with screenshots), etc. Quality parameter not working yet, code not optimized and have bad quality. Don't forget to set 0 to sss multipliers under [OBJECT] category.

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 17:58
by KuroTenshi
Boris

Will test it ASAP. Why have we to set multipliers to 0 ?

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 18:15
by mindflux
KuroTenshi
Because those multipliers affect the game's own subsurface scattering, you probably won't want to use that in addition.

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 18:51
by Dragens
For me with the settings you send allready it looks very fine

this is Subsurfacescattering off

Image

and this is on

Image


no bugs so far.

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 18:54
by Yersinia79
Boris
It looks great already even without the quality options^^ Have not seen anything odd yet :>
I set all weather ini´s and enbseries.ini to 0 object SSS, will test more in a bit ^^
Image

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 19:04
by DaemonWhite
SSS is working fantastically on my end. Forgot to remove the multiplier setting at first, but once I fixed that, it looks much better than the previous version that only used the [object] setting.

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 20:09
by KuroTenshi
Just tested. It seems good.

I am using this mod for female texture : http://skyrim.nexusmods.com/mods/17704/?
Have to check for men.

Image

Image

Image

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 20:30
by Confidence-Man
off
Image
on
Image

Looks good, at least with modded females. The default male with caked-on filth looks kind of strange. Seems like it may depend a lot on what textures you have installed.

Also affects tomatoes and meat on a stick that you find on tables in Jorrvaskr.

I have it set to:

[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.55
SubdermalMix=0.45

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 21:15
by Unreal Warfare
Works nicely so far. I have Vegetation Subsurface Scattering at the original values I set them to, with Object Subsurface Scattering values set to 0 and doesn't seem to be causing any problems as of yet (if anyone else tries this and notices any issues with it do let us all know).

So obligatory nice work Boris, and I look forward to the optimization.

One question... Will you be implementing Day / Night values in the future as well?

Re: TES Skyrim 0.218

Posted: 15 Sep 2013, 22:35
by wolfgrimdark
Took three shots. First one is with 217 just to use for comparison.

Image
217 Settings

Code: Select all

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.35
SubSurfaceScatteringMultiplierInteriorDay=0.4
SubSurfaceScatteringMultiplierInteriorNight=0.4
SubSurfaceScatteringMultiplierSunrise=0.35
SubSurfaceScatteringMultiplierSunset=0.35
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=0.5
SubSurfaceScatteringPowerInteriorNight=0.5
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
The next two shots are with 218. Here is my OBJECT code adjusted to 0 for multiplier and then I used default SSS settings and then the ones used by confidence-man.

Object code used for both settings

Code: Select all

[OBJECT]
SubSurfaceScatteringMultiplierDay=0 //0.3
SubSurfaceScatteringMultiplierNight=0 //0.35
SubSurfaceScatteringMultiplierInteriorDay=0 //0.4
SubSurfaceScatteringMultiplierInteriorNight=0 //0.4
SubSurfaceScatteringMultiplierSunrise=0 //0.35
SubSurfaceScatteringMultiplierSunset=0 //0.35
SubSurfaceScatteringPowerDay=0 //0.5
SubSurfaceScatteringPowerNight=0 //0.5
SubSurfaceScatteringPowerInteriorDay=0 //0.5
SubSurfaceScatteringPowerInteriorNight=0 //0.5
SubSurfaceScatteringPowerSunrise=0 //0.5
SubSurfaceScatteringPowerSunset=0 //0.5
SSS Defaults
Image

Code: Select all

[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=1.0
EpidermalAmount=4.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.9
EpidermalMix=0.3
SubdermalMix=0.3
SSS Confidence Man Settings
Image

Code: Select all

[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.55
SubdermalMix=0.45