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TES Skyrim 0.224
Posted: 03 Oct 2013, 16:19
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.224
Added parameter of shadow blurring range for interiors and denoiser for ambient occlusions. Fixed parallax for some interiors.
Denoiser for ambient occlusions is not the same kind as for reflections, it reduce flickering noise when camera moving. It is less noticable when filter quality is above low and/or SizeScale is closer to 1.0.
Re: TES Skyrim 0.224
Posted: 03 Oct 2013, 19:08
by Oyama
ENBSeries wrote:
It is less noticable when filter quality is above low and/or SizeScale is closer to 1.0.
Means Denoiser is almost useless if 1.0 + scales and 0 filter and quality, if I understand well ?
Re: TES Skyrim 0.224
Posted: 03 Oct 2013, 19:18
by ENBSeries
No. Denoiser applied to input data, so TextureSizeScale is also dependent, but textures can't be bigger than they are (display resolution). Imagine carpet in Dragonreach, it have many small bumps and as result ssao on them looks noisy while moving. Almost all roads in Solitude also affected.
Re: TES Skyrim 0.224
Posted: 03 Oct 2013, 19:30
by Oyama
Ah, OK got it.
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 02:37
by number6
Boris, did that fire fix make it into .223 or .224? I just tried it in .224 and it's the same as .221. The fire effect on burning NPCs is not affected by [FIRE] controls (I only tried interior). I mentioned to Mindflux that it was the FireFXShader in the CK. Thanks
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 09:22
by Jafin16
I'm fairly sure this has been asked before, but I'll ask it again since a lot has happened in the recent updates... is there any way to fix Vampire Night Vision to work in ENB? I've had some success at doing so without negative effects by uncommenting the line #define APPLY_GAME_COLOR_CORRECTION in enbeffect.fx but a lot of newer presets coming out lack that line or it's very important to the preset that that line be commented. Is there a way to fix it on a more fundamental level permanently? I realize this has probably been raised before and I'm just curious if there's a fix. I'm a fan of playing werewolves or vampires and not having night-eye can be problematic.
On the note of 0.224, I haven't tried the shadow blurring for interiors, but the Ambient Occlusion denoiser looks great
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 09:53
by ENBSeries
number6
Fire fixed in one of previous versions and it made for that savegame which Mindflux gave me, without esp file from him. Any mods or other fire types are left untouched.
Jafin16
No and this will never be fixed. In theory, if users will not modify weather properties (imagespaces?), then making another one weather may do the trick, but this is impossible for tes with hundreds of mods.
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 12:16
by Unreal Warfare
I've had a few people state that Predator Vision works well with my profile (which is in general quite dark in caves and dungeons). So you could perhaps try using that mod for your night vision antics with whatever profile you are using.
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 15:54
by Aiyen
Predator vision with the "Khajit Night vision" fix should work well with just about all presets that have it included.
Just remember that Predator vision has its own saturation and brightness controls, and these depends on your preset.
You go into its MCM menu, and then adjust until you are happy with the looks. Some presets with extreme bloom settings might be impossible to tame with the default scale, but most should fit nicely within. Otherwise it is also possible to alter the scale using tes5edit or the CK.
Hope that helps.
Btw Boris or anyone else who might know. It may be a stupid question, is there a list somewhere that explains what the different registers etc. affect ?
I mean the _c1 to _c5 specifically.
Re: TES Skyrim 0.224
Posted: 04 Oct 2013, 16:35
by ENBSeries
Aiyen
Registers are internal game data, noone know what they are.