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TES Skyrim 0.228
Posted: 11 Oct 2013, 22:14
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.228
Added caustics and one more parameter for frennel factor, because saw that Pure Waters do changes which don't allow frennel multiplier to work (guess zero values). Also found that sky lighting look wrong on water when ambient occlusion not enabled, fixed. Aurora borealis distortion in reflections from camera scrolling not fixed yet (i don't want to, lazy).
Did a lot of experiments with caustics, not an easy to generate good looking and fast from textures of water. Apply sun direction factor of their projection was wrong idea, because it's buggy without some data not available in shaders, so effect just projected from top to bottom.
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 00:20
by electricsheep26354
Wow, new caustics water looks stunning! Using with Pure Waters - no problems to report - fits perfectly into Skyrim IMO
Been like a big kid splashing about in the water for hours!
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 02:43
by Confidence-Man
Effect looks really good, especially on edges of rocks and things in the water.
All water effects off
On
Using vanilla water. Real Water doesn't work too good, maybe due to the resolution of the water texture.
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 02:44
by ZeroKing
Tested with vanilla water as well, looks nice so far.
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 02:58
by evok99
I have always used the Wrapper version, but for some reason it doesn't work this time. Why would that be? Maybe my game version is too old?
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 03:05
by kencey
Wow looks really good, tested with RWT2. Good job
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 04:26
by ENBSeries
evok99
I have no idea. Which version worked before? 0.227? What exactly not work and how? Etc, etc, etc.
Okay folks, finished porting parallax code from debug shader to main, time to bother water modders for updating alpha channel by height (inversed at this moment, need to decide keep as it is or what). Example of my test water parallax is here
http://youtu.be/KrMHUSMnIQI
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 04:54
by vegtro
Wow the new water updates are pretty awesome.
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 05:02
by skysan4298
Boris
You'll be hearing this word a lot for a while: WOW! Standing on edge of the ocean, and fixated at the caustic effect!
Thanks for this great update!
[WATER]
Dispersion: enabled
Caustics: enabled
ReflectionAmount: 1.0
FrennelMult: 2.0
FreMin: 0.4
FreMax:1.0
DispersAmt: 1.0
CausticAmt: 2.0
Re: TES Skyrim 0.228
Posted: 12 Oct 2013, 06:00
by Oyama
Boris
Thumbs up !
Looks perfect with W.A.T.E.R mod on my side.
Dumb question : can we hope about a water effects sunrise / day / sunset / night / interior D/N separation ? Maybe for amounts only...
Depending on circumstances, this could be fantastic
Now updating my setups on Nexus....