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TES Skyrim 0.229
http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2457
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Author:  MOTOSXORPIO [ 15 Oct 2013, 23:38 ]
Post subject:  Re: TES Skyrim 0.229

Also using W.A.T.E.R. parallax preview, I have not found any indoor water with issues.

Author:  ENBSeries [ 16 Oct 2013, 00:00 ]
Post subject:  Re: TES Skyrim 0.229

Version updated, download again.
Changed shore line fix, because both previous not worked for all water types. Fixed interior water bugs. Changed water reflection amount control, because previous version used black reflection.

Author:  skysan4298 [ 16 Oct 2013, 00:19 ]
Post subject:  Re: TES Skyrim 0.229

ENBSeries wrote:
Hey folks, found that water in this washtub almost don't have any distortion from refraction, because i reduce it on shore (deepness dependent). What to do in such cases, keep current code or increase factor of distortion (let say 10 times)? Now fade distance is about 10 cm, for this water distortion completely restored only when i set it to 0.1 cm, perhaps wrong water object setup, but users will punish me for that. What should i do?
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The horsetrough01.nif water does not even have a texture file associated the water inside, but it has the Nifskope unknown BSWaterShaderProperty. I think that is why it became invisible when the ENB WATER is enabled. An addition to the mindflux ENB patch.

EDIT: Definitely fixable. Mindflux should be able to do much better than my noob attempt. That's with latest 0.229 download.

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Author:  Phinix [ 16 Oct 2013, 01:14 ]
Post subject:  Re: TES Skyrim 0.229

Boris,

Just downloaded, and tested. The latest v0.229 does fix the problem I was having with missing normals and interiors, and as you can see, the interior water now looks just right. The ENB water effect in #2 shows how the overall look remains correct while blending the trouble areas along the shore very nicely. THANKS!

1) Latest v0.229 interiors without water effect.

2) Latest v0.229 interiors WITH water effect.

However, there is another issue I would like to point out with exterior water. In this latest version and also the previous v0.229, the ENB water effect seems to remove the "shimmer" effect from the choppy parts. These settings keep the reflection and overall appearance virtually identical, so you can see the effect is rather pronounced:

1) Latest v0.229 exteriors without water effect.

2) Latest v0.229 exteriors WITH water effect.

Author:  ENBSeries [ 16 Oct 2013, 01:49 ]
Post subject:  Re: TES Skyrim 0.229

Phinix
It's not shimmer effect, waves can not have specular of that kind and any other object too. See my screenshot in this topic regarding this. Here is valid specular:
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Author:  CruNcher [ 16 Oct 2013, 02:21 ]
Post subject:  Re: TES Skyrim 0.229

@Boris
Awesome :)

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Author:  ENBSeries [ 16 Oct 2013, 02:26 ]
Post subject:  Re: TES Skyrim 0.229

Awesome what? I didn't in yet self reflection for waves, if you mean that.

Author:  CruNcher [ 16 Oct 2013, 02:41 ]
Post subject:  Re: TES Skyrim 0.229

The caustics they become faster visible without extremely overbrighten everything around it feels like every setting has become more sensitive it's much easier to balance things :)

Boris it would be really even more awesome if you could find a way to fix the surface render problem i understand that it might be slow going the raytracing path but if you make it toggle able like reflections then it could be @ least used for screenarchery and get rid of these result braking distortions in stills @ least :)

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Author:  skysan4298 [ 16 Oct 2013, 05:08 ]
Post subject:  Re: TES Skyrim 0.229

The water trough is too weird. Depending on the elevation, it shows the full water caustics or invisible. At the Whiterun market level, the full water caustics showed. However, at the Gildergreen tree or above, the water layer got invisible. Setting the mesh file's "Wind Direction" to 30, it showed the water wave pattern, but caustics is not shown at the certain elevation. Hopefully, Mindflux or more experienced in mesh would know how to replace the water layer mesh with one on the Dragonreach pool that does the water caustics at any elevation. I used "prid b9bb9" to target a trough, and "moveto 14" to move it where my player was standing.

Author:  SerggX [ 16 Oct 2013, 07:55 ]
Post subject:  Re: TES Skyrim 0.229

Борис спасибо за ответ, а каким образом отражения реализованы в Fallout 3, смотрятся они там на порядок качественнее.
Как-то они это сделали там.

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