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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 01:29 
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Joined: 30 Aug 2013, 04:24
Posts: 25
Thanks Boris, thats a lot of good information. It makes more sense now.


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Tomoko
 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 16:03 
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Joined: 18 Oct 2013, 15:34
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BORIS

Is it possible to bind UseOriginalPostProcessing effect to a key to switch on/off under [INPUT] in enblocal.ini?

I wanted to know if say I can bind this to the same key as nightvision; thus activating nightvision at the same time enabling/disabling UseOriginalPostProcessing and allowing nightvision to work in-game.

I have of course tried the little tricks to enable night vision in ENBseries files, along with many other complicated things however all this also leads to many compromises.

Sorry I cannot send PMs as of yet and didnt want to e-mail you for this silly request.


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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 18:10 
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Joined: 15 Apr 2013, 12:02
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Messing with settings...caption should be "Man, that looks cold."
Image

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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 18:15 
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SamEkinci
This will not solve issue, because key states will not be synced between vision and post processing after few times pressed. I'll try again to find something dependent, but pessimistic.


Version updated, download again

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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 18:28 
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Joined: 31 Mar 2012, 15:06
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Boris

Is Timer OK in that one ?... ;)

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K ENB Pure Light


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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 18:59 
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Yes

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 Post subject: Re: TES Skyrim 0.229
PostPosted: 18 Oct 2013, 19:10 
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;)

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 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 04:34 
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Joined: 23 Sep 2013, 17:30
Posts: 158
I've been following this thread but haven't had a chance to try 0.229 with some compatible water textures until tonight. I found this behavior tied to dispersion - with it enabled I see red/blue/green lines in the water as the character moves through it (note: look near the character's legs in the water). I've seen what looks to be a similar effect (like looking at a prism as sunlight passes through it) in people's screenshots in this thread, but it looks much more natural when the water is undisturbed. Disabling dispersion caused the effect to disappear. I have caustics and parallax enabled and I'm using Pure Waters with the new water normal maps provided for that mod for use with ENB parallax.

This is with Somber ENB (Antique 2.4). I'm using an Nvidia GTX 780 with 320.14 drivers. I re-downloaded 0.229 this evening before observing this. I hope I'm not missing something obvious.

Dispersion ON
Image

Dispersion OFF
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 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 04:45 
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I will not do anything to dispersion, it's not a bug and i'm not supposed to do "fixes" at cost of perfomance.

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 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 04:57 
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Joined: 23 Sep 2013, 17:30
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Okay, I understand. I just hadn't seen this documented (graphically) yet so I thought I'd post a couple of images. Thanks for the quick response.


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