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| TES Skyrim 0.229 http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2457 |
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| Author: | Oyama [ 19 Oct 2013, 05:22 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Timer still not working here for enblens.... |
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| Author: | Tansarville [ 19 Oct 2013, 12:25 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Finally that interior lightning issue found me too. After enbhelpler adapted into latest enb binaries i'm having lightning issue. With TOTD enable i loose my all light sources. I made 3 times clean installation, with mods or vanilla etc.. And nothing changed. WITHOUT TOTD ![]() WITH TOTD
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| Author: | ENBSeries [ 19 Oct 2013, 13:07 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Oyama And you right, i just copy-pasted code without assigning another shader to it, sorry it's my Achilles' heel. Updated silently now, download again. Tansarville I have no idea what do you mean or anyone else, it's still unknown and undetected for me. |
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| Author: | Oyama [ 19 Oct 2013, 13:19 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Boris Everybody has an Achille's heel ! Personally, I have several Thanx ! EDIT : I love "silent updates" ! All works perfectly ! Several hours of work to implement dynamics now Hey, what would be reflections and lens dirt effects without dynamic variations ? 2nd EDIT : hell, that's too good. I have now same possibilities than for sunsprite shader, I can vary everything, including RGB additional components of dirt texture, intensities and so on... That thing starts to LIVE ! Now on to scales (I could even dynamically vary blur offsets of texture, wich could give a nice dynamic blur illusion. i'll do.) All in all, your shaders are a LOT underestimated, I tell you ! |
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| Author: | ENBSeries [ 20 Oct 2013, 01:42 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Version updated, download again. I tried to make various things with shadows, but everything absolutely non important or have negative side "effects". This is multilayer shadow for deepness, it have visible discretisation, because not blurred and randomized, did it just because it at certain conditions looks like fake reflection of contrast sides of objects. Performance is low with it, so not recommended. |
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| Author: | MOTOSXORPIO [ 20 Oct 2013, 05:00 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Wow...water shadows are awesome. I did not have much loss in performance, maybe 1 fps. Pics: Off ![]() ON ![]() Now that just adds that much more realism. Thanks, Boris. I hope you decide to add some tweaks to water shadows (quality, blur etc) if that is possible. |
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| Author: | Oyama [ 20 Oct 2013, 05:27 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Boris Same here, the performance hit is not THAT big. It's here, yes, but very manageable. And the effect looks quite neat. All depends on machines I guess, and settings combination. People can disable performance-hungry effects time for you to optimize it, anyway. All in all, there are not very noticeable artifacts or something. |
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| Author: | SerggX [ 20 Oct 2013, 07:45 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Борис, подскажите пожалуйста как убрать светящуюся по ночам водную пену? Очень неправильно это смотрится. Спасибо. |
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| Author: | Diegog5 [ 20 Oct 2013, 08:05 ] |
| Post subject: | Re: TES Skyrim 0.229 |
Thanks Boris: Before Shadow: After Shadow: Before Shadow 2: After Shadow 2: |
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| Author: | --JawZ-- [ 20 Oct 2013, 09:04 ] |
| Post subject: | Re: TES Skyrim 0.229 |
You gotta be f*ing kidding me The last comparison of Diegog5 displayed that new effect very well, downloading immediately to try out |
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