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TES Skyrim 0.234

Posted: 10 Nov 2013, 02:42
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.234

Sorry, i don't want to describe all changes, most of them invisible, but it's various tweaks and bugfixes, preparation for underwater effects, etc etc etc. Tried to apply reflections to underwater, but having problems with using only reflections and remove by filter ssao (other effects of course too) and transparent objects like smoke (haven't seen it underwater, but who knows...).

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 04:30
by OhKay
can we have something like this? please discard if you have seen this already http://www.geforce.com/games-applicatio ... water-demo

dunno know if this is game related or ENB, the ripples are not in sync with motion. displacement are way off set. here's few examples with .234 using W.A.T.E.R. thanks for updates

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with WATER TWO, its even worse, the shore line does not blend/fade accordingly.
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Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 05:53
by Maeldun
I noticed the same thing as OhKay and was about to report it with screenshots but that doesn't seem necessary. I realize that Boris said in response to Diegog5's post in the 0.233 thread that this can't really be fixed but it is noticeably worse in 0.234 than it was in 0.233. Is this due to new underwater parameters?

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 06:27
by Jafin16
I was actually coming to report the same thing with screens, but the above screens show exactly what I was seeing in 0.233 (haven't used 0.234 yet, just downloaded) using Realistic Water Two. It's pretty distracting and very odd... there's really no way to fix? I'd rather turn off displacement than see water ripple 5 feet from where my character is standing...

EDIT: Decided to add a couple screens... These are from 0.233 (as I said haven't used 0.234 yet. Will tomorrow)
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Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 07:08
by Baduk
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Hi, Have no problem here. using the river water version i made few days ago. but didnt get around to updating to new enb version either yet.

If it is esp related, i am using pure waters mod but just replaced the textures for it.

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I went on your new version now and everything is looking good, is it reasonable to make the intensity of particle effect for water bubblings or otherwise distorted to fit with the water displacement?

It would be nice to be able to make plugin for adding this bubble effect onto a large sea water to get the white top waves.

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 10:37
by ENBSeries
Baduk
Impossible to apply any water decals to displacement.

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 11:01
by ENBSeries
Found issue, by some reason one axis must be flipped for displacement of dynamic waves. Will be updated soon.

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 12:56
by Unreal Warfare
I'm getting a static white foam at shore lines. Is this intentional? It is caused by Displacement. Can see it in some of Jafins pics above also. Didn't have this with 0.233.

Also enabling Displacement underwater causes the water to just disappear.

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 14:17
by ENBSeries
Unreal Warfare
Disable silhouette and report if underwater fixed.

Re: TES Skyrim 0.234

Posted: 10 Nov 2013, 14:28
by Unreal Warfare
Silhouette was disabled when I tested. I basically unchecked all settings then flicked one on at a time to see which caused it. It was Displacement alone that caused it mate.