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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 10:31 
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*blah-blah-blah maniac*
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Distant water is very simple to have displacement or anything else and displacement can't be seen from huge distance.

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Tomoko
 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 12:47 
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Joined: 11 Sep 2013, 22:34
Posts: 61
That explains why distant water is not affected by this when displacement is enabled.

My question is why is there no sun reflections /specular when displacement is enabled?

[WATER]
EnableDisplacement=true
Image

[WATER]
EnableDisplacement=false
Image


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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 14:54 
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Sun specular work fine for me with and without displacement, so i can't say anything.

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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 16:35 
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Joined: 04 May 2012, 23:40
Posts: 81
Something special I have to do to get the sunrays/light shafts to appear underwater like in screenshots and video I saw?
Current settings:
[UNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=false
ShadowQuality=0
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=0.3
TransparencyCurve=1.2
DeepnessFade=2.0
DeepnessDarkening=0.9
TintAmount=1.0
TintFade=1.0
SunScatteringMultiplier=1.0


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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 17:39 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Enable shadow.

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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 18:24 
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Joined: 04 May 2012, 23:40
Posts: 81
I'm still having the really bad issue of my night time settings are controlling everything, day and night, unless I turn on TimeofDay. But turning that on changes how everything looks.


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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 19:26 
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*blah-blah-blah maniac*
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So what? I wrote many times cases in which can do something and just annoying with the problem will not move it any single step forward.

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 Post subject: Re: TES Skyrim 0.236
PostPosted: 22 Nov 2013, 23:10 
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Joined: 20 Sep 2012, 00:20
Posts: 281
Location: the perfect system
Just FYI, I added a modder's resource to the effects forum HERE with day/night and interior/exterior separation for the ldr corrections Boris added (gamma, brightness, contrast, etc.). I found these settings really come in handy (especially the black in/out) when getting night time and dark area contrast just right. :)


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 Post subject: Re: TES Skyrim 0.236
PostPosted: 23 Nov 2013, 14:44 
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Joined: 23 Nov 2013, 14:33
Posts: 4
Hello everybody! My first post here, problem here with the underwater effects as the volumetric shadows do not render at all.I use real enb and I have an sli setup (gtx 480 sli). Tried with underwater shadow setting and underwater displacement setting, with the last only dropping greatly framerate when enabled.. I Would like any recommendation or even better an enbseries.ini file from someone who enjoys the underwater effect without bugs, as I love the pics and vids demonstrating it. For the rest, I' m getting impressed on every update of enb series, absolutely enjoying with everything maxed out and many mods on average 40-45 framerate.


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 Post subject: Re: TES Skyrim 0.236
PostPosted: 23 Nov 2013, 15:28 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
smartintense wrote:
Hello everybody! My first post here, problem here with the underwater effects as the volumetric shadows do not render at all.I use real enb and I have an sli setup (gtx 480 sli). Tried with underwater shadow setting and underwater displacement setting, with the last only dropping greatly framerate when enabled.. I Would like any recommendation or even better an enbseries.ini file from someone who enjoys the underwater effect without bugs, as I love the pics and vids demonstrating it. For the rest, I' m getting impressed on every update of enb series, absolutely enjoying with everything maxed out and many mods on average 40-45 framerate.

Install the enbhelper mod from Alexander blade's site.

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