Thought I'd stop by as I've been having some issues - it seems some of the post processing doesn't apply to hair (as well as other meshes such as light shafts/dust etc.). There's no difference in the color of hair whether the ENB objects processing is turned on or off - despite the vastly different lighting. This obviously makes the hair stand out like sore thumb in certain lighting conditions:
Default - No ENB:
http://abload.de/img/014xjr7.jpgENB enabled - but with original object processing set to 1:
http://abload.de/img/024pk21.jpgAnd finally with ENB object processing:
http://abload.de/img/03ubj69.jpgThere was talk earlier in the thread of editing the meshes to correct this? I've tried various different shader flags but have had zero luck so far. Removing the 'SF_Hair' shader flag in NifSkope is the only thing that has any effect, but doing so means the texture is no longer colorable (ie. the hair will just be the texture color, usually gray).
Any help/guidance would be much appreciated.