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PostPosted: 02 Jan 2014, 02:20 
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Joined: 24 Jul 2013, 16:03
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Hey Marcurios, mind giving a link to the ENB DOF helper mod? Can't seem to find it atm

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Tomoko
PostPosted: 03 Jan 2014, 11:47 
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link on page 16

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PostPosted: 04 Jan 2014, 15:05 
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Joined: 13 Feb 2013, 17:26
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Is there any way of making it so the keyuseffect toggle works without you having to push shift as well?


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PostPosted: 04 Jan 2014, 17:03 
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No, you may only replace shift by other key.

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PostPosted: 05 Jan 2014, 19:16 
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Joined: 05 Jan 2014, 17:58
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Thought I'd stop by as I've been having some issues - it seems some of the post processing doesn't apply to hair (as well as other meshes such as light shafts/dust etc.). There's no difference in the color of hair whether the ENB objects processing is turned on or off - despite the vastly different lighting. This obviously makes the hair stand out like sore thumb in certain lighting conditions:

Default - No ENB: http://abload.de/img/014xjr7.jpg
ENB enabled - but with original object processing set to 1: http://abload.de/img/024pk21.jpg
And finally with ENB object processing: http://abload.de/img/03ubj69.jpg

There was talk earlier in the thread of editing the meshes to correct this? I've tried various different shader flags but have had zero luck so far. Removing the 'SF_Hair' shader flag in NifSkope is the only thing that has any effect, but doing so means the texture is no longer colorable (ie. the hair will just be the texture color, usually gray).

Any help/guidance would be much appreciated.


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PostPosted: 07 Jan 2014, 02:59 
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Joined: 30 Oct 2013, 04:36
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drumber wrote:
Is there any way of making it so the keyuseffect toggle works without you having to push shift as well?

Try:
Code:
[INPUT]
KeyCombination=0

in enblocal.ini


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PostPosted: 07 Jan 2014, 20:26 
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Joined: 13 Feb 2013, 17:26
Posts: 42
dehydrated wrote:
drumber wrote:
Is there any way of making it so the keyuseffect toggle works without you having to push shift as well?

Try:
Code:
[INPUT]
KeyCombination=0

in enblocal.ini


Figured out a way to do it, thanks :)

Another question, is it still worth using the FNV 4GB enabler if using ENB's memory management?


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PostPosted: 07 Jan 2014, 23:08 
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If 4gb patch do not produce any issues, then why not? But i never saw scenario when 2gb not enough with memory manager enabled, even for skyrim (but ReservedMemorySizeMb must be small).

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PostPosted: 12 Feb 2017, 19:44 
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Joined: 12 Feb 2017, 17:56
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How do i even download this version, i want to get it for realism enb


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PostPosted: 13 Feb 2017, 12:51 
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enbdev.com->News->Downloads->Fallout3/NV->0.237->press black download button with arrow

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