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| GTA San Andreas 0.238 beta http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2592 |
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| Author: | Portal2x2 [ 28 Nov 2013, 21:30 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
Как поклонник енб, не могу не попробовать настроить графику, качаю сашку. |
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| Author: | ENBSeries [ 28 Nov 2013, 22:02 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
jackusCTB Lens reflections working for everything, brighter object - more noticable. buny Fps can't change radically, it's only post processing and nothing else. From your screenshots i don't understand anything, what should i look for? Is it MTA or SAMP? Marty McFly One guy in PM said that MTA use vendor hack for depth, so i think better to avoid this multiplayer. I don't have that bug from your screenshots in 0.158 and in current version, so it's unfixable from my side. Dof related problems are completely issues of the shaders and it's not my business, most existing dof shaders are wrong, their blurring range depends from intensity of screen. Portal2x2 Еще ничего нет, шейдеры только на пост обработку чистые. |
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| Author: | ENBSeries [ 28 Nov 2013, 22:39 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
Marty McFly Have an idea, may be that ghosting artifact appear at certain weather or time of the day? |
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| Author: | buny [ 29 Nov 2013, 01:24 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
is the mta not if you look closely at the first caps there as a few lines, that did not happen before but only occurs in that server I think http://s801.photobucket.com/user/Buny-/ ... a.jpg.html http://s801.photobucket.com/user/Buny-/ ... 6.jpg.html http://s801.photobucket.com/user/Buny-/ ... 5.jpg.html and other unusual thing I saw was that sometimes the letter looked like this chat http://s801.photobucket.com/user/Buny-/ ... 4.jpg.html sorry It was a mistake |
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| Author: | Portal2x2 [ 29 Nov 2013, 03:56 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
Вылетает после запуска. Скорее всего связано с win 8. Висит в процессах после выхода, приходится закрывать и настройки сбрасываются |
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| Author: | Marty McFly [ 29 Nov 2013, 05:33 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
ENBSeries wrote: Marty McFly Have an idea, may be that ghosting artifact appear at certain weather or time of the day? I don't think so, though I'm not sure about weather, had to test this. I know that I have weather and time of day problems with older ENB's, 0.076 disables SSAO for me at 6 am. Btw this here appears only in these GTA SA ENBs with new file standard with these float4 temp variables, 0.076 uses old standard but multipass and I don't have this issue. The neew GTA IV or Skyrim ENBs don't have this problem for me, only 0.158 and now 0.238. Also I'm not alone with this, 0.158 was mostly ignored by the community because everyone had this problem. It's no shader problem because every shader which does anything with the screen has this problem. When I write a simple shader that makes nothing but shifting the image to the left by subtracting a value from texcoord.x, it also appears, I have no idea what this shader could do wrong. If you can't fix that, I won't be able to use this ENB |
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| Author: | ENBSeries [ 29 Nov 2013, 11:58 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
Whatever i do in any place at any time of the day - can't see ghosting bug even if forcing framerate limiter. To summarize this with never reported same issue in 0.158 version and incompatibility with MTA, i don't see any reason to continue working on GTASA version. |
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| Author: | Marty McFly [ 29 Nov 2013, 13:11 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
0.158 wasn't SAMP compatible so we could use it only on Singleplayer where 0.076 did the same job so 0.158 was basically a buggy 0.076 for is with no advantages. Btw ignore MTA, there are not many people who are interested, more and more servers block d3d9 mods. 2 Ideas: prerendered frames issue? The old Screen-Space Motion BLur flickers for me, you wrote a while ago it was prerendered frames issue. Problem with filtering out HUD? The change from 0.076 to 0.158 was only new file standard and HUD filtering. Since the new file standard works for every other ENB with no problems, it can only be the HUD filtering, this sets 0.238 and 0.158 apart from the whole rest. |
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| Author: | ENBSeries [ 29 Nov 2013, 13:49 ] |
| Post subject: | Re: GTA San Andreas 0.238 beta |
The code is the same and game is the same too, so hud filter must work for everyone. If it's not, i can't fix unless will see myself. |
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