Please use english language
It is currently 26 Feb 2020, 08:56

All times are UTC


Forum rules


new topics are not allowed in this subsection, only replies.




Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject: Re: TES Skyrim 0.239
PostPosted: 05 Dec 2013, 23:41 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Thanks Boris - works perfectly now :D

_________________
Custom Watercooled
Delidded i7 8700k @5.2ghz
GTX 1080Ti (2xSLI)
32gb DDR4 RAM @ 4000mhz
512mb NVMe SSD


my Flickr
my videos


Big Blue MkV
Image


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim 0.239
PostPosted: 06 Dec 2013, 17:07 
Offline

Joined: 06 Dec 2013, 17:05
Posts: 1
How do I download this?


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 06 Dec 2013, 17:09 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
There is a Download button to press just two rows over the button you pressed to get into the forum part of ENBDev.com

http://enbdev.com/download.htm



Does Boris really need to highlight the download button with Bold text for users to see it?
As there have been other users missing this.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 06 Dec 2013, 17:19 
Offline

Joined: 06 Dec 2013, 17:02
Posts: 4
Well, improved my fps by 9-10fps

Using somber ENB, ultra preset
Niceeeeeee one boris :mrgreen: :mrgreen:


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 06 Dec 2013, 19:53 
Offline

Joined: 23 Jan 2013, 23:13
Posts: 60
Location: IDAHO
Yeah i was just coming on here to say I noticed some performance improvements. Most noticeable was in water displacement. I got a 5 fps hit from it before now no measurable hit and overall a 5 fps boost. Loaded old DLL just to test and yep it was that way for me. Nice Job Boris.

_________________
I& 7700 K @4.9 GHZ, 32gb Corsair RAM, & EVGA GeForce GTX 1080 TI SC2 Hydro Copper on custom loop


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 06 Dec 2013, 21:34 
Offline

Joined: 25 May 2013, 09:47
Posts: 62
Greetings,

i have a Strange Problem with this ENB as is darkens the whole fasttravel map.
Seems to be a Ambientocclusion thing because it dissapears when i disable AO.
Screenshot and config attached

EDIT: file deleted

_________________
Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs

GTX670 @ Windows74bit - 8GB RAM


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 02:55 
Offline

Joined: 17 Jan 2013, 09:21
Posts: 35
Mangaclub
Are you using K-enb effects or presets?

ENBSeries
I also have Mangaclub's problem. The map darkening is caused by SSAO. I also assume that Mangaclub has the folowing Problem:

0.239 (All Effects On)
Image

0.239 (EnableAmbientOcclusion=false and EnableImageBasedLighting=false)
Image

0.236 (All Effects On)
Image

I didn't report earlier because I had to make sure that it was not my fault or my setup.

_________________
i5 2500K @4.0ghz, 8GB RAM, GTX 780


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 06:38 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Diegog5
Not related to my presets, I don't have this issue.

_________________
Obsidian 900D, AX1500i, i7 6850K@4.4 Ghz, MSI X99 Raider, SLI 2x1080Ti 11G VRAM @2126 / 11720, 32G RAM@3361, 950 Pro M2, 11 Tb HDDs, W10 Pro 64, Full Watercooling
Image
Image
K ENB Pure Light


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 07:09 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Diegog5;

Do you have water effect enabled?
If so try adjusting WetMultiplier and/or CausticsAmount.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 08:42 
Offline

Joined: 07 Dec 2013, 08:33
Posts: 19
Location: Hungary
Hey Boris & everyone
Long time lurker, figured I'd register because I've not seen anyone report this issue, but SSAO is not working for me with .239.
with .236 SSAO is fine. (I'm guessing this is why people see the FPS improvement?)

I also got a few more questions for Boris, I've been wanting to ask for some time now.
(Sorry if these have been asked before, but I haven't found answers to them.)

Is there a reason why [ENVIROMENT]ColorPow and [COLORCORRECTION]GammaCurve values cannot be adjusted below 1.0 with the GUI?
You can manually adjust their values in the ini(and they work too), but the GUI saves over them every time and resets them back to 1.0 if you use values below 1.

Thanks, and keep up the great work Boris!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group