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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 08:51 
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*blah-blah-blah maniac*
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Mangaclub
World map always had ssao enabled for it and the difference was that this effect was used with clouds layers as filter, but in last version it's applied without clouds. If you don't like it, then it means ssao/ssil not tweaked properly, the same amount of it used everywhere else. I know how to disable all effects for world map, but i'm sure that it's not the only case when it can be seen.

Gabber
Gamma limited by performance reasons (3 pow operations are very slow) and below 1 it's useless on practice. Both brightness and gamma there are used only as workaround for some configs which use ColorPow=1 to fix issues with hair tint, which is brighter than without mod and can't be fixed.

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Tomoko
 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 09:06 
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Joined: 17 Jan 2013, 09:21
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-JawZ--

Bug happens even with water effects disabled. Water is ignoring SSAO and Image based lighting (underwater is fine). I'll keep testing tomorrow, I have to sleep.

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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 09:36 
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Anyone else don't have ssao in this version?

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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 09:48 
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Joined: 06 Dec 2013, 17:02
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yes, ssao doesn't show up even enabled. Even not show up, still hit my performance :!:


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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 10:10 
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Joined: 05 Mar 2012, 02:08
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Just downloaded 0.239 to test the SSAO out and SSAO works for me with all effects enabled, except for DoF. As far as I can see at least.

I set AO and IL amount to 10 for noticeable difference.

On
Image

Off
Image

I generated new enbseries.ini and enblocal.ini and I'm using default values for all settings except for quality/scale settings which is set to their highest or 1.0 for scales.



Diegog5;

The water is a simple plane mesh that is placed or rendered in exterior or interior cells and that is why there is a noticeable seam between land and water.
Altering the visuals from the vanilla image will make the blend of those two to stand out and I don't know if this is fixable in any way more than to try and adjust your ENB settings towards a better blend between the two.


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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 10:42 
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Guess i know why water plane differ. Underwater ground simply don't have ssao and any other similar effects applied, game copy texture for refraction before i making computation of effects, so it's not affected, i'm trying to find solution against this issue, but not sure about other issues which may appear with such "fix" enabled.

Ssao work for me everywhere in all conditions, so everybody without it must find out dependency, at which conditions this happen.

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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 11:34 
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Joined: 06 Dec 2013, 17:02
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If boris SSAO worked. I guess my preset Somber ENB got problem with latest version. Will ask the author regarding that


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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 12:02 
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Preset do not affect this.

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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 15:12 
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Joined: 04 May 2012, 23:40
Posts: 81
Sorry, a bit off topic.

Insert used to take really high quality screenshots with AA included. Is there something comparable? Print Screen takes an enb and regular screenshot at same time but have really jagged edges.


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 Post subject: Re: TES Skyrim 0.239
PostPosted: 07 Dec 2013, 20:12 
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Joined: 23 Aug 2013, 21:59
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Off-Topic:

Boris! You changed your avatar from the bug, frog, rabbit... thing... ! I'm shocked! :-P Ok, back on topic :)

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