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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 00:36 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
A bit off topic but nights with the new CloudShadow effect should be really interesting ;)

And good to hear AMD users so far has not run into any problems


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Tomoko
 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 01:50 
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*sensei*

Joined: 07 Mar 2013, 10:14
Posts: 373
So far no issues with the new cloud feature on the CoT weather patch!
Performance is also stellar!

Only issues I have heard about are from people with high bloom, Skylighting on presets! However that just needs to be retweaked to behave!

Amazeing work.... even more so since I am sure I read on here many months back that this could not be done with the skyrim engine! Just epic!


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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 02:39 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
No problems. Performance difference ~3fps

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 03:04 
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Joined: 05 Jun 2012, 14:47
Posts: 222
Location: Canada
Works like a charm here, Boris. A work of genius if I might add.

AMD HD 7870 GHz Edition.

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 03:51 
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*sensei*
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Joined: 03 Oct 2012, 06:12
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Location: Ottawa, Canada
Boris
So far so good. Testing it thoroughly for any bugs, but nothing out of place right now. This new feature is amazing, Odin must've blessed you with yet more inspiration.

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 04:43 
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Joined: 06 Dec 2013, 17:02
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using HD 6970 2GB ~ good :) :)
just didn't tweak for shadow clouds
my SSAO now worked as usual , still dunno why didn't work on 0.239 lol


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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 05:43 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
I was running around Whiterun outside to locate a best place to see cloud shadow, and saw vegetation was looked too saturated. Found the SSS multipiler on VEGETATION and EYES no longer work. The SUBSURFACESCATTERING section's Amount effected vegetation and skin but not eyes. The 0.239 SSS multipiler on VEGETATION and EYES worked independently.

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 06:02 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Midhras
Anyway, tweaking upon downsampled resolutions is bad for your health, trust me... :lol:
Just saw your PM on Flickr, will do ;)

Boris
Not a single issue here.
More than the clouds shadows addition itself, what strikes me the most is the way it interacts with adaptation and other effects...
It simply makes a ton of details more noticeable yet : bloom bleeding from the sun, lighting, etc... Adds more.... "drama".
Also, loves the way it "dries" scenes in overcast weathers.
Nicely done !
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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 08:44 
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Joined: 05 Jan 2013, 11:38
Posts: 83
Sometimes it takes the man to walk away for a bit ....

Comes back,.... KAPOWS skyrim engine and brings us something yet again visually awe inspiring.

Slick.... :D

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 12 Dec 2013, 08:59 
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Joined: 27 Jul 2013, 21:36
Posts: 43
This update is incredible. I have not noticed any bugs or problems. Confirmed working with Climates of Tamriel and the CoT Weather Patch.

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