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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 06:03 
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*master*
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Well, for volumetric shadows from clouds (Also, it's Cloud Shadows in regards to the previous question), I don't think you would need anything too fancy, just on/off and intensity like the godrays. Or perhaps just link it through the sun's intensity.

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Tomoko
 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 16:27 
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Hi,

How do I increase contrast when the weather is cloudy/raining? Also, how do I increse contrast when inside buildings?


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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 17:20 
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*sensei*
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Modify weathers and imagespaces in the Creation Kit for that.

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 17:45 
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*blah-blah-blah maniac*
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Krainz wrote:
Hi,

How do I increase contrast when the weather is cloudy/raining? Also, how do I increse contrast when inside buildings?


There are SO many ways to intervene on contrast I couldn't write a less-than-1000-lines answer.
Let me ask first : are you actually speaking about contrast or about gamma, image consistency, or if you prefer, colours depth ?
Anyway, I doubt it's the right place to discuss about generic questions, and I'd rather advice checking THIS EXCELLENT GUIDE

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 18:55 
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Joined: 01 Nov 2013, 16:54
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I just want to make the 'black' more black. Like when you go to the tv settings and change the contrast.

During sunny days it is ok, but when the weather is cloudy, the image gets too 'grayish', so ugly that makes me want to turn off the enb. So, how do I make the outside less 'gray' (or darker, or whatever) during cloudy/rainy weathers?


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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 19:18 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Quote:
I just want to make the 'black' more black. Like when you go to the tv settings and change the contrast.

It's in editor, shader editing window, "CC: Contrast".

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 19:33 
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*sensei*
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Boris, I have a question/request.

Question: How difficult is it to implement batching? You mentioned GI is tough to do; Bethesda's fucky renderer and all. Just curious.

Request: If batching isn't hard/tedious/etc to do, would you be able to implement it for certain models? Using Distant Detail my processor can't cope because of the added draw calls. Batching would remove this performance impact, no?

Thanks in advance. You've made a mound of grey into colourful sexiness.

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 20:15 
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FiftyTifty
Quote:
How difficult is it to implement batching?

It's not hard, rather boring and not interesting me.

Quote:
would you be able to implement it for certain models?

No, batching for shadow casters is the only thing i thought, textured visible objects require too much work without sources, i absolutely don't care about things not made by other developers and will not fix that, everyone know that ENBSeries is slow and nothing will change in their minds and will not attach more users, so no reason to optimize something (except my internal effects).

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 21:00 
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Ah well, fair enough.

Still on the subject of batching, will you do shadow batching? Love shadows, but I can't stand values lower than 10,000, which also really hurts my CPU. Currently at 30 fps, with shadows cranked I get 20. Can't play with 20 :(

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 Post subject: Re: TES Skyrim 0.240
PostPosted: 19 Dec 2013, 23:45 
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If you continue ask me about shadows, will not do them. It's not from area of my interests, why should i give any promise about things i hate to work with? I'm implementing features without any plans to not die from routine work, don't push me.

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