Darkstorne wrote:
He's right though, there's definitely something else going on there. I have worse specs than you, but get better performance:
2GB GTX 560 Ti x2 in SLI
i7 2600k @3.8ghz
16GB 1600mhz RAM
I cap my framerate at 40fps with the ENB limiter (it could go higher, up to 60fps at times, but I hate games with fluctuating frame rates. I prefer to cap it at 40fps so it's consistent), and in high-stress areas it can drop as low as 30fps. I've never seen it drop into the 20's.
Which ENB effects do you use? I've learned that the frame rate killers are Depth of Field, Reflections, and the Displacement setting under Water effects. Disable those effects and see if that helps. Make sure none of the quality levels (for any effect) are lower than 1. Set some of them to 2 for better performance (with shadows, you can increase the blur radius to compensate for blockier details). Also, make sure SourceScale and SizeTextureScale of SSAO are fairly low (Try lowering them to 0.35 each).
I'll have to give the displacement thing a try. I like the displacement, but I could do without it if necessary. At the moment, I have all ENB features except DOF and reflection enabled. My quality settings on most things are either -1 or 0. I can try tweaking the shadow settings...honestly, I prefer softer and blurrier shadows anyway, rather than sharp and harsh shadows, so it might be an improvement to use 2 rather than 0. As I said, these settings haven't changed, and going from the .23x series to the 0.24x series is the only change I've made recently.
If you have your SSAO scaling to 0.35, that means SSAO scaling is actualy a mere 12%!

I have mine set to 0.774596669241483, which is 60% scaling. I don't really like anything below that. I used to run at 0.894427190999915, or 80% scaling (and when I did, I usually got about 15-20fps

, hence the reason I pulled back to 60%), and I prefer to run it at 1.224744871391589 (150% scaling) for screenarchery (which, ironically, also seems to run at about 15-20fps...)
Well, let me give some of these changes a whirl, see how they do. I really don't want to have to lower SSAO more, but with DOF already off, it is the single most significant thing in the render pipeline (the ENB profiler usually shows most timings at 0.00xyz, where as SSOA is usually 0.0300+!)
