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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 14:09 
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Joined: 31 Dec 2013, 12:45
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ENBSeries
По поводу разницы амплитуды волн в версиях 242 и 236: я тоже использую Realistic Water 2 и никакой разницы между старой и новой версиями не наблюдаю совершенно... вот скриншот из версии 242,а вот из 236. Обо скриншота сделаны при экстрим качестве диплейсмента и амплитуда на 1.0 выставлена. При изменении амплитуды на 0.3 результат одинаков тоже для обоих версий(242,236).
У меня видеокарта Nvidia с последними WHQL драйверами,а у писавшего о баге ATI так что снова проблема может быть в этом. Если бы ещё хоть бы кто с карточкой ATI отписался по проблеме а не 1 человек...
P.S: Зато разница в производительности между версиями заметна сразу - 28 кадров в новой против 20 в старой версии!
Так что огромное спасибо за проделанную работу по оптимизации Борис и также с наступающим вас и удачи в новом году :!:


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 15:23 
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Joined: 02 Aug 2013, 23:06
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ENBSeries wrote:
[b]... Added parameter AutodetectVideoMemorySize which turn on automatic detection of shared video memory, if memory manager enabled.


Quick question - "if memory manager enabled" - I am unclear if that means the driver memory manager or ENB. If driver then would the correct setting to take advantage of this flag be:

DisableDriverMemoryManager=false

Because if you set it true then you are disabling the driver memory manager, correct?

Thanks in advance for any clarification!

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 15:25 
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Joined: 20 Jul 2013, 00:34
Posts: 318
Thanks for the fix, Boris.
I just noticed the sun specular reflection through an object, but
I think this might be an existing effect from the previous ENB version.
I'm using the W.A.T.E.R mod.
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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 15:43 
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wolfgrimdark
Memory manager means mine, from ENBoost (ReduceSystemMemoryUsage=true).

skysan4298
No shadow - no occluder for specular.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 16:17 
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Joined: 20 Jul 2013, 00:34
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Thanks, I just verified at Riverwood that the sun specular reflection not rendered when a tree shadow was on the water.
Bugthesda! I just examined a glacier nif file, and it does not have the SLF1_Cast_Shadows on.

EDIT: Just updated the iceberg nif files, and the shadow is blocking out the sun specular reflection.
The underwater shadow is casting as well now.
I wonder Bethesda omitted this from iceberg because it looked more like a rock with shadow.
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Last edited by skysan4298 on 31 Dec 2013, 17:00, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 16:50 
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Oyama wrote:
To my knowing, " AddDisplaySuperSamplingResolutions= " is hard-coded to render at 4K : 3840x2160.

Can't you simply dowsample via driver itself ?


One problem with AMD's drivers is, to my knowledge, there isn't any easy way to down sample via drivers. I've looked it up but doing it involves a 3rd party app that doesn't work with some driver versions, etc. Maybe the newest drivers do allow downsampling from CCC? Things change with different displays connected so that may be why I still can't via drivers.

If I recall from what Boris said about the ENB downsampling is that it needs to be a whole multiplier (e.g. 1920x1080 to 3840x2160 or 1280x720 to 2560x1440). The problem is, if you want to downsample from 1440p you have to go down to 720p which will actually not look as good as native 1080p because you're actually losing pixels despite downsampling.

refusedzero
If you found a good, working method for downsampling with the R9 290 (non-ENB method) would you care to share it? I'd be very grateful! Send me a PM or if there's a good guide online just post a link. Thanks! :)

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 19:02 
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Joined: 11 Sep 2013, 20:19
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Jafin16 wrote:
Oyama wrote:
To my knowing, " AddDisplaySuperSamplingResolutions= " is hard-coded to render at 4K : 3840x2160.

Can't you simply dowsample via driver itself ?


One problem with AMD's drivers is, to my knowledge, there isn't any easy way to down sample via drivers. I've looked it up but doing it involves a 3rd party app that doesn't work with some driver versions, etc. Maybe the newest drivers do allow downsampling from CCC? Things change with different displays connected so that may be why I still can't via drivers.

If I recall from what Boris said about the ENB downsampling is that it needs to be a whole multiplier (e.g. 1920x1080 to 3840x2160 or 1280x720 to 2560x1440). The problem is, if you want to downsample from 1440p you have to go down to 720p which will actually not look as good as native 1080p because you're actually losing pixels despite downsampling.

refusedzero
If you found a good, working method for downsampling with the R9 290 (non-ENB method) would you care to share it? I'd be very grateful! Send me a PM or if there's a good guide online just post a link. Thanks! :)


I think (Boris, correct me if I am wrong) that AddDisplaySuperSamplingResolutions is locked into factor of 2 scaling of the active display resolution. So, if you have a 2560x1600 screen, and want to render at 3840x2160, you can't. You would first have to set your desktop resolution to 1920x1080, then set Skyrim's resolution to 3840x2160 in SkyrimPrefs.ini...THEN it will work. If you leave your desktop display resolution at 2560x1600, then you would have to use 5120x3200, or if you set your desktop display resolution to 2560x1440, you would then be able to do 5120x2880, but not 5120x3200.

I know this, because I have started using supersampling resolutions myself, and it took me a while to figure out how to use exactly the resolutions I wanted. For a while, I couldn't figure out how to get anything other than 5120x3200 working (which is basically rendering 2x2 pixels for every single screen pixel, or 2x scaling in the horizontal and vertical). I finally created a 2560x1440 resolution via the nVidia control panel (an option that is not available by default), and I was able to get 5120x2880 working. I had to set my desktop screen to 1920x1080 via the nVidia control panel before starting the game in order to get true 4k (3840x2160) working. (I was able to get between 15-25fps at that resolution, too, which isn't all that bad. The real performance hit came whenever I was around particles...any time there were more than a few particles, performance could drop into the single digits.)

I will note, it DOES work, but it can REALLY impact your performance. As Oyama said, it makes everything look so much better...in screenshots. Unlike driver-level downsampling, where the GPU actually filters the full resolution image and actually does downsampling as it pipes it out to over the cable to the screen, currently the AddDisplaySuperSamplingResolutions does not do nice downsampling. It is a very basic form, probably nearest neighbor or maybe some kind of sparse sampling, in order to fit the higher resolution output to your actual chosen resolution. So, if you use this feature of ENB, keep in mind it is really just a screenarchery thing in its current form...you wouldn't want to actually play the game this way. The only way to get the benefit of downsampling for gameplay is to use the driver-level option (which can be much more difficult to apply, and not all screens support it well, and some don't support it at all.)

I don't know if Boris has plans to improve the downsampling algorithm and filtering for this feature. I think it would be cool, but it might not rank all that high in his backlog of features and other things he wants to do with ENB.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 19:19 
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To say the truth, I'm * PLAYING * ALL of my games maxed out *and* downsampled, at least to 1800p.
Thanx to my rig, they all run flawlessly. (40-45 FPS at worst on recent, not optimized yet games).
Skyrim wise, I rather stick to 1440p with SSAO overscales than to 1620 / 1800p with 0.5 scales. Matter of choice. (Totally different logic than for Oblivion, wich I run at 1800p w/ OBGE).
Of course, Skyrim screenshots are 4K all the way with maximum ramped up effects.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 19:52 
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jrista
I think it's actually locked just into whole number multipliers via ENB, not just x2 (e.g. x3, x4). However, I don't know that anyone would actually be crazy enough to try resolutions like that so it's kind of a moot point I suppose. Still, just wanted to clarify in case anyone wants to try frying their GPU to get a new one from an old warranty =P

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 31 Dec 2013, 20:48 
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Joined: 31 Dec 2013, 20:44
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Same here regarding the wave displacement. It stopped working from later 241 versions. I'm on AMD Radeon HD 6850. Rolling back to earlier versions restores displacement.


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