Please use english language
It is currently 26 Feb 2020, 10:50

All times are UTC


Forum rules


new topics are not allowed in this subsection, only replies.




Post new topic Reply to topic  [ 279 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 28  Next
Author Message
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 11:42 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Canlocu
It's there, read changes log till the end.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 11:51 
Offline

Joined: 27 Jan 2012, 20:43
Posts: 46
Привет, Борис!
Вчера заметил, что с последней версией .245 у меня появились двойные круги от персонажей на воде (один под персонажем, второй появляется сбоку от него, где-то под углом в 45 градусов). Этот баг уже был в предыдущих версиях и был тогой исправлен. Во всех ранних версиях ENB такого бага у меня не было, даже когда на него жаловались некоторые юзеры.
В настройках воды ([WATER]) включенно все, кроме Displacement и Volumetric Shadows, enbhelper я также не использую. Использую мод W.A.T.E.R., карточка - Gigabyte GeForce 570 GTX с заводским разгоном, дрова 331.82.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 12:43 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
megazogg
Не могу ничем помочь, бага не вижу. Кстати скриншот хоть немного мог бы помочь и сравнение, в каких версиях не было, а в каких появился. Вообще что-то гавеные драйвера нынче, неделю как активировался народ со всяким бредом

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 12:45 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 23 Aug 2013, 21:59
Posts: 572
Location: United States
Oyama
Here's my SSAO/SSIL settings. They're mostly the ones that come with prod80's version of Kountervibe for CoT Weather Patch for 0.244, with a few of my own tweaks here and there and Supersampling enabled of course.

[SSAO_SSIL]
EnableSupersampling=true
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.28
FadeFogRange=16.0
SourceTexturesScale=1.0
SizeScale=1.224744871391589
FilterQuality=3
FilterType=0
AOAmount=0.7925
AOAmountInterior=0.82
ILAmount=1.46
ILAmountInterior=1.7
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=1.17
AOIntensityInterior=1.24
AOType=0
ILType=1
UseOldType=false
EnableDenoiser=false

I have a hunch that SLI/Crossfire configs might be having some trouble for some reason. I'm curious to hear back from Oyama in particular about what happens when only one card is used.

Boris
Is there anything you'd like me to test specifically since no one else (I think) has reported improved performance since the last iteration of 0.245? I won't be able to test anything for a few hours at least though. I have to get to sleep but I have nothing to do when I get up so I can get to testing a little after I wake up.

_________________
AMD Ryzen 5 1600 6C/12T @3.9GHz // 16GB EVGA SSC DDR4 2400MHz // Gigabyte G1 Gaming NVidia Geforce GTX 1060 6GB @ 2050MHz/4104MHz. // Samsung 850 Evo 256GB SSD // 2.5 TB's in HDDs // Windows 10 x64
Lumen ENB
My Flickr


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:03 
Offline

Joined: 07 Dec 2013, 08:33
Posts: 19
Location: Hungary
Boris

Sorry for the late reply, I went to sleep a little bit.
Here's test results from the last batch:

240_3_1 - no problems, no flickering, stable
240_3_2 - freeze on first run, ctd on second run, no system crash, no flickering
240_3_3 - system crash, happens really quickly
240_3_4 - lots of flickering, system crashes later.

2 tests with each binary
cloud shadows off, skylighting on


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:09 
Offline
*sensei*

Joined: 28 Jul 2013, 23:26
Posts: 372
It's not MY kountervibe. It's just my adapted PS.
Next update will have entire enbeffect.fx file overhauled A-Z. Might change name too - too confusing for people like this.

Just need to fix certain issue with tonemapping curve. I need tonemapping math expert, as I am not.

Need find tonemapping that works good for me. Reinhard gives me bad blacks... thinking about changing to either Filmic, Haarm-Peter Duiker’s curve or some alternative Filmic-like with more options to toy with.


Last edited by prod80 on 14 Jan 2014, 13:23, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:23 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Jafin16
No, i don't need anything. Will not bother any more with optimization of ambient occlusions.

Gabber
It's bug with your drivers or software of any kind, which hook in to game. I can make workaround to it, but this will not solve anything actually for you. Trying to understand what may crash, you seems use parallax modification, probably other users need to check it. Or may be i just tired and don't see bug. Come back later, i'll ask friends now, may be they will find wrong code.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:27 
Offline

Joined: 07 Dec 2013, 08:33
Posts: 19
Location: Hungary
ENBSeries wrote:
Gabber
It's bug with your drivers or software of any kind, which hook in to game. I can make workaround to it, but this will not solve anything actually for you. Trying to understand what may crash, you seems use parallax modification, probably other users need to check it. Or may be i just tired and don't see bug. Come back later, i'll ask friends now, may be they will find wrong code.


I use Realistic Water Two with optional ENB parallax textures, but I have displacement disabled. Can this be the cause?


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:33 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Sorry, i forgot that having myself parallax mod installed, checked recompiled shaders and they are fine. Parallax mod is for environment textures, not water. You may skip crash by setting FixParallaxBugs=false.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:36 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Gabber
Show screenshot of processes list in task manager

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 279 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 28  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group