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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:46 
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ENBSeries wrote:
Gabber
Show screenshot of processes list in task manager

http://i4.minus.com/iWl2lMryGiaZ4.jpg

tested with displacement enabled on .245, crashing.
I guess I'll set FixParallax to false then.

EDIT:
With FixParallax on false, game doesn't even load.


Last edited by Gabber on 14 Jan 2014, 13:56, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:49 
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*blah-blah-blah maniac*
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Wait, i'm making other builds

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 13:57 
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Don't see anything wrong in process list (kies is probably samsung tool).

Attached files will write modified shaders in to files in folder shaderoutputX. Run each version, go in the game where it crash previously, exit game, make copy of generated shaders and repeat test with another binary. I need to compare how they differ.

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:00 
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ENBSeries wrote:
Don't see anything wrong in process list (kies is probably samsung tool).

Attached files will write modified shaders in to files in folder shaderoutputX. Run each version, go in the game where it crash previously, exit game, make copy of generated shaders and repeat test with another binary. I need to compare how they differ.

How do you want me to test these?
Like i tested before? displacement disabled, fixparallax enabled?
(yes, Kies, is samsung phone tool)


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:01 
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Btw, if FixParallaxBugs=false don't allow game to start, it's absolutely different thing which i can't find. Do you have skse and especially skse plugins? Remove them and try again.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:02 
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FixParallaxBugs=true must be set. And i repeat again, parallax of this kind is not water!!!

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:26 
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here you go, results.

https://dl.dropboxusercontent.com/u/6068554/crashtest5.rar

skse plugins were disabled, fixparallax was enabled, displacement disabled

2 runs with each binary:
test 1 was run in whiterun
test 2 was run in falkreath

both test were run near water though. Is that a problem?
Do you want me to turn off water parallax (water effects entirely?) and run the tests again?


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:34 
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Water doens't matter, it's not because of it. Anyway, shaders are the same, so it's bug of stack, why it happen, don't know, nobody reported yet. I'll try to check all code again, may be will find something. But because nobody else reported it yet, still prefer to think you have some issues on your system/os/game, incompatible mods, scripts, software, viruses, etc. I will make update later with code which work for you, but you definetly will have problems, just in other cases.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:40 
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Thanks, Boris

I'll set FixParallax to false, if that solves my crashes, and keeps the game stable, I think I'll be fine until my next format C:/. Frankly, I have no idea what's causing this either... I haven't changed anything in my system except for the drivers, really. So I have no idea how to fix it other than just wipe everything clean.

Again, thanks a lot for your time.
I think i'll just wipe my system clean this weekend.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 14:46 
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No sence to make cleanup, you will trap in to same problem later without knowning what actually causing issue. On the contrary, better to find while you can.

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