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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 22:06 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
The fastest way to disable the 2nd monitor is unplug the cable from your PC and reboot your PC.

My 7850 crossfire struggled with SSAO with SuperSampling being enabled. I get -20fps outdoor when I enabled SSAO's supersampling is on. Boris did say that takes all shader registers.
http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2703&start=70#p45108

I see AMD is trying to fix their driver and BF4 stability issue with the upcoming 14.1. AMD's previous driver solution was adding the automatic crossfire disabling feature for BF4.

http://www.techpowerup.com/196794/amd-catalyst-14-1-beta-to-include-mantle-and-trueaudio-runtimes.html

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Tomoko
 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 22:10 
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Joined: 13 Jan 2014, 05:00
Posts: 24
Ive tried that. If I set the UseEffect=true it crashes even with all the stuff off below. If I leave it on false the game runs fine.

Skysan, I don't have or use a second monitor.

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=false
EnableLens=false
EnableAdaptation=false
EnableDepthOfField=false
EnableAmbientOcclusion=false
EnableDetailedShadow=false
EnableSunRays=false
EnableSunGlare=false
EnableSkyLighting=false
EnableImageBasedLighting=false
EnableReflection=false
EnableSoftParticles=false
EnableParticleLights=false
EnableSubSurfaceScattering=false
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=true
EnableVolumetricRays=false


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 22:38 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
nitroviper
Sorry, I see Boris found your issue, so have you tried all tests he may have asked you to try?

http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2703&start=70#p45118

Also, your posting had the CloudShadow=true, so I assume you tried that being false as well?

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 22:43 
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*sensei*

Joined: 07 Mar 2013, 10:14
Posts: 373
Okay bear with me... this bug is one of the more odd ones!

With Soft Particles enabled, then at a certain altitude then when you shoot the flames spell at the sky then the effect no longer renders.
Disabling soft particles will restore this.

Too see it then do the following.
From main menu open console

coc redeagleredoubtexterior01
tgm

ignore or kill all the fools, and go up to the top platform, where there is an alter with a goat head on as well as book... try to shoot the flames spell you start with out at the sky.

The location where it transitions is on the platform just below this alter.

I have already had prod80 verify that this also happens for him! So I am only slightly mad!

Let me know if you need better directions etc! :)


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 22:53 
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Joined: 13 Jan 2014, 05:00
Posts: 24
skysan4298 wrote:
nitroviper
Sorry, I see Boris found your issue, so have you tried all tests he may have asked you to try?

http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2703&start=70#p45118

Also, your posting had the CloudShadow=true, so I assume you tried that being false as well?


Yes I have tried all the versions he uploaded. Also yes I have tried CloudShadow=false

I guess I give up, I don't know if trying a different enb would work but sounds like a pain.

***EDIT, I just tried 13.11 beta 9.5 and the same issue.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 15 Jan 2014, 00:14 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
nitroviper
First, you've missed testing, only Gabber replied. Second, if something changed on my side it doesn't meant the bug is mine, especially in case like yours or Gabber.

Aiyen
I see this myself and found bug in my shaders of soft particles, as always copy-paste thing killing me. Thanks for detailed report how to get there, all previous attempts by other users are failed, this is long living bug. Btw, for testing i drawed fire with white color, but kept alpha channel, it looks then as very good smoke.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 15 Jan 2014, 00:23 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
Installed the AMD 13.12 driver again after downloading it again today, and I kept CTD when I tried to load a save. I installed 13.10beta2, and no CTD. My PC never liked AMD driver 13.11 and up, so I'm going to keep trying out AMD latest driver but I might never be able to upgrade.

All Dx11 games like TombRaider, BioShockInfinite and DeusEX:HR did not have any issue with the AMD 13.11 and up, so AMD might be ignoring the Dx9 legacy games.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 15 Jan 2014, 01:31 
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Joined: 13 Jan 2014, 05:00
Posts: 24
ENBSeries wrote:
First, you've missed testing, only Gabber replied. Second, if something changed on my side it doesn't meant the bug is mine, especially in case like yours or Gabber.


Im sure the bug is a setting on our end with a driver issue. Im not blaming you at all, but if we figure it out it might help in later builds. My pc is freshly formatted and only 2 games with fresh installs.

I tried the game with and without SKSE

I tested all the binarys and replied, I also set FixParallaxBugs=false.

Im about to try 13.10 beta 2 drivers.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 15 Jan 2014, 02:17 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 318
Just a reminder when swapping out the driver, make sure you delete the Doc/myGames/Skyrim/RendererInfo.txt file and backup your ini files. You should let Skyrim to detect and generate the RendererInfo.txt file, and restore your backed up ini files.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 15 Jan 2014, 02:34 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
nitroviper
Just to make sure, did you installed latest DirectX Runtime?

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